I have some legacy-era code at work that takes in a double-pointer and allocates memory to it. A shortened example of it would look something like this:
struct LegacyObj
{
int a;
double b;
};
void LegacyAllocator(LegacyObj** ppObj)
{
*ppObj = (LegacyObj*)malloc(sizeof(LegacyObj));
}
void LegacyDeleter(LegacyObj** ppObj)
{
free(*ppObj);
}
The actual LegacyAllocator function is ~100 lines and mixes reading from files with creating a linked list of LegacyObj pointers, and isn't something I'd be able to get away with rewriting right now. I would like, however, to make the use of this function a bit safer, avoiding any memory leaks that may occur from exceptions &tc. The first solution I came up with was to wrap it up in a class and handle calling the legacy functions in the ctor/dtor.
class RAIIWrapper
{
public:
RAIIWrapper()
:obj{nullptr}
{
::LegacyAllocator(&obj);
}
RAIIWrapper(RAIIWrapper&& that)
: obj{ that.obj}
{
that.obj = nullptr;
}
RAIIWrapper& operator=(RAIIWrapper&& that)
{
RAIIWrapper copy{std::move(that)};
std::swap(obj, copy.obj);
return *this;
}
~RAIIWrapper ()
{
::LegacyDeleter(&obj);
}
private:
LegacyObj* obj;
};
But I'm curious - is there a way to do this using std::shared_ptr
or std::unique_ptr
? I've not been able to come up with a solution without having to keep the original pointer passed to LegacyAllocator around.
Yes, you can use a custom deleter with std::unique_ptr
or std::shared_ptr
, for example:
struct Deleter {
void operator()(LegacyObj *p) const {
LegacyDeleter(&p);
}
};
std::unique_ptr<LegacyObj, Deleter> MakeLegacyObj() {
LegacyObj *p = 0;
LegacyAllocator(&p);
return std::unique_ptr<LegacyObj, Deleter>(p);
}
std::unique_ptr<LegacyObj, Deleter> p = MakeLegacyObj();
And, as correctly pointed out by @Dave, this works with shared_ptr
too:
std::shared_ptr<LegacyObj> p = MakeLegacyObj();
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