I've lost some time trying to get joystick support for my an application using SDL, mostly because the initialization steps where these:
SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_VIDEO);
SDL_JoystickEventState(SDL_ENABLE);
It didn't work if I just initialized the joystick, it needed to be done together with the video. I want this to be very minimalistic, so it would be nice to know if there's a way to initialize just the joystick. If not, can someone tell me if there's any disadvantage of initializing the video and never using it?
I'm on Ubuntu here, but I expect this to run in various platforms. Does this behavior vary in different environments?
Thanks :)
I had similiar issues when developing a small CLI app that took joypad input. Basically, it didn't work without SDL_INIT_VIDEO because SDLs event system stems from the video driver, at least on Linux (X11).
It is perfectly fine to init video without ever creating a window (it works at least). I've tested this approach on both Win32 and Linux, so it does seem to work fine multiplatform as well.
I have a similar issue, I solved it by not using the event loop. Instead I manually update the joysticks and then use the SDL functions to check the joysticks.
SDL_Init(SDL_INIT_JOYSTICK);
SDL_JoystickEventState(SDL_DISABLE);
joystick = SDL_JoystickOpen(0);
SDL_Joystick* joystick;
while(true)
{
SDL_JoystickUpdate();
SDL_JoystickGetAxis(joystick, 0);
}
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