I want to use the clientBundle capability of GWT to load only 1 image, which is composed of many sprites, with GWTCanvas. My initial take was to just convert the ImageResource into an ImageElement, but apparently that doesn't seem to work:
public interface Bundle implements ClientBundle{
public static Bundle INSTANCE = GWT.create(Bundle .class);
@Source("/img/tile1.png")
public ImageResource tile1()
}
final GWTCanvas canvas = new GWTCanvas(400,400);
canvas.drawImage(ImageElement.as(new Image(Bundle.INSTANCE.tile1()).getElement()), 0, 0);
i tried adding the Image to RootPanel first (to force a load), but that doesn't seem to work too. Perhaps the timings are incorrect. Does anyone have a clue as to how I can draw an imageResource using GWTCanvas?
This works: (GWT 2.4)
// load:
SafeUri uri= imageResource.getSafeUri();
ImageElement imgElement= ImageElement.as((new Image(uri)).getElement());
// render
context.drawImage(imgElement, 0, 0);
You can get the image from a bundle using a data URI, but you'll need to manage the asynchrony as you would with a remote image.
final Image image = new Image(resources.imageResource().getURL());
RootPanel.get().add(image);
image.setVisible(false);
fetchedImage.addLoadHandler(new LoadHandler() {
public void onLoad(LoadEvent event) {
context.drawImage(ImageElement.as(image.getElement()), 0, 0);
}
});
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