Is there an example or method of getting a Windows system's idle time using Go?
I've been looking at the documentation at the Golang site but I think I'm missing how to access (and use) the API to get system information including the idle time.
Go's website is hardcoded to show the documentation for the standard library packages on Linux. You will need to get godoc and run it yourself:
go get golang.org/x/tools/cmd/godoc
godoc --http=:6060
then open http://127.0.0.1:6060/
in your web browser.
Of note is package syscall
, which provides facilities for accessing functions in DLLs, including UTF-16 helpers and callback generation functions.
Doing a quick recursive search of the Go tree says it doesn't have an API for GetLastInputInfo()
in particular, so unless I'm missing something, you should be able to call that function from the DLL directly:
user32 := syscall.MustLoadDLL("user32.dll") // or NewLazyDLL() to defer loading
getLastInputInfo := user32.MustFindProc("GetLastInputInfo") // or NewProc() if you used NewLazyDLL()
// or you can handle the errors in the above if you want to provide some alternative
r1, _, err := getLastInputInfo.Call(uintptr(arg))
// err will always be non-nil; you need to check r1 (the return value)
if r1 == 0 { // in this case
panic("error getting last input info: " + err.Error())
}
Your case involves a structure. As far as I know, you can just recreate the structure flat (keeping fields in the same order), but you must convert any int
fields in the original to int32
, otherwise things will break on 64-bit Windows. Consult the Windows Data Types page on MSDN for the appropriate type equivalents. In your case, this would be
var lastInputInfo struct {
cbSize uint32
dwTime uint32
}
Because this (like so many structs in the Windows API) has a cbSize
field that requires you to initialize it with the size of the struct, we must do so too:
lastInputInfo.cbSize = uint32(unsafe.Sizeof(lastInputInfo))
Now we just need to pass a pointer to that lastInputInfo
variable to the function:
r1, _, err := getLastInputInfo.Call(
uintptr(unsafe.Pointer(&lastInputInfo)))
and just remember to import syscall
and unsafe
.
All args to DLL/LazyDLL.Call()
are uintptr
, as is the r1
return. The _
return is never used on Windows (it has to do with the ABI used).
Since I went over most of what you need to know to use the Windows API in Go that you can't gather from reading the syscall
docs, I will also say (and this is irrelevant to the above question) that if a function has both ANSI and Unicode versions, you should use the Unicode versions (W
suffix) and the UTF-16 conversion functions in package syscall
for best results.
I think that's all the info you (or anyone, for that matter) will need to use the Windows API in Go programs.
Regarding for answer from andlabs. This is ready for use example:
import (
"time"
"unsafe"
"syscall"
"fmt"
)
var (
user32 = syscall.MustLoadDLL("user32.dll")
kernel32 = syscall.MustLoadDLL("kernel32.dll")
getLastInputInfo = user32.MustFindProc("GetLastInputInfo")
getTickCount = kernel32.MustFindProc("GetTickCount")
lastInputInfo struct {
cbSize uint32
dwTime uint32
}
)
func IdleTime() time.Duration {
lastInputInfo.cbSize = uint32(unsafe.Sizeof(lastInputInfo))
currentTickCount, _, _ := getTickCount.Call()
r1, _, err := getLastInputInfo.Call(uintptr(unsafe.Pointer(&lastInputInfo)))
if r1 == 0 {
panic("error getting last input info: " + err.Error())
}
return time.Duration((uint32(currentTickCount) - lastInputInfo.dwTime)) * time.Millisecond
}
func main() {
t := time.NewTicker(1 * time.Second)
for range t.C {
fmt.Println(IdleTime())
}
}
This is code print idle time every second. Try run and don't touch mouse/keyboard
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With