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Using Firebase Storage image with Glide

There are tons of duplicated answers I had tried almost all of them but I am still not able to use Firebase storage image with Glide.

First of all I am using docs

    FirebaseStorage storage  = FirebaseStorage.getInstance();
    StorageReference storageRef = storage.getReference();
    StorageReference pathReference = storageRef.child("sorular/1.jpg");

   // ImageView in your Activity
   ImageView imageView = rootView.findViewById(R.id.imageView);

   // Load the image using Glide
   Glide.with(this /* context */)
        .using(new FirebaseImageLoader()) // Cannot resolve method 'using
        .load(pathReference)
        .into(imageView);

if I clean the .using part of Glide, logcat it gives this error:

E/GlideExecutor: Request threw uncaught throwable com.bumptech.glide.Registry$NoModelLoaderAvailableException: Failed to find any ModelLoaders for model: gs://123...appspot.com/sorular/1.jpg
at com.bumptech.glide.Registry.getModelLoaders(Registry.java:227)
at com.bumptech.glide.load.engine.DecodeHelper.getLoadData(DecodeHelper.java:179) at com.bumptech.glide.load.engine.DecodeHelper.getCacheKeys(DecodeHelper.java:197) at com.bumptech.glide.load.engine.ResourceCacheGenerator.startNext(ResourceCacheGenerator.java:41) at com.bumptech.glide.load.engine.DecodeJob.runGenerators(DecodeJob.java:282) at com.bumptech.glide.load.engine.DecodeJob.runWrapped(DecodeJob.java:249) at com.bumptech.glide.load.engine.DecodeJob.run(DecodeJob.java:222)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607) at java.lang.Thread.run(Thread.java:761)
at com.bumptech.glide.load.engine.executor.GlideExecutor$DefaultThreadFactory$1.run(GlideExecutor.java:347)

So how can use firebase storage images in my android app in a best way?

also this my build gradle dependencies:

dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar'])
    implementation 'com.android.support:appcompat-v7:27.0.2'
    implementation 'com.android.support:palette-v7:27.0.2'
    implementation "com.android.support:cardview-v7:27.0.2"
    implementation "com.android.support:recyclerview-v7:27.0.2"
    implementation "com.android.support:support-v4:27.0.2"
    implementation 'com.android.support:design:27.0.2'

    implementation 'com.android.support.constraint:constraint-layout:1.0.2'
    implementation 'com.github.florent37:materialviewpager:1.2.3'


    implementation 'com.google.firebase:firebase-database:11.8.0'
    implementation 'com.google.firebase:firebase-storage:11.8.0'
    implementation 'com.firebaseui:firebase-ui-storage:2.0.1'
    implementation 'com.google.firebase:firebase-auth:11.8.0'
    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'com.android.support.test:runner:1.0.1'
    androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
}
like image 987
mehmet Avatar asked Feb 13 '18 08:02

mehmet


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3 Answers

Change this:

 implementation 'com.firebaseui:firebase-ui-storage:2.0.1'

to this:

  implementation 'com.firebaseui:firebase-ui-storage:3.2.1'

According to the Glide docs:

using()

The using() API was removed in Glide 4 to encourage users to register their components once with a AppGlideModule to avoid object re-use. Rather than creating a new ModelLoader each time you load an image, you register it once in an AppGlideModule and let Glide inspect your model (the object you pass to load()) to figure out when to use your registered ModelLoader.

To make sure you only use your ModelLoader for certain models, implement handles() as shown above to inspect each model and return true only if your ModelLoader should be used.

using() was removed from Glide 4.

To Solve this, you need to do this: To load an image from a StorageReference, first register an AppGlideModule:

  @GlideModule
public class MyAppGlideModule extends AppGlideModule {

@Override
public void registerComponents(Context context, Glide glide, Registry registry) {
    // Register FirebaseImageLoader to handle StorageReference
    registry.append(StorageReference.class, InputStream.class,
            new FirebaseImageLoader.Factory());
  }
}

Once you have created an AppGlideModule class and done a clean build, you can use GlideApp to load a StorageReference into an ImageView:

// Reference to an image file in Cloud Storage
StorageReference storageReference = ...;

// ImageView in your Activity
ImageView imageView = ...;

// Download directly from StorageReference using Glide
// (See MyAppGlideModule for Loader registration)
GlideApp.with(this /* context */)
        .load(storageReference)
        .into(imageView);

more info here: https://github.com/firebase/FirebaseUI-Android/tree/master/storage

like image 136
Peter Haddad Avatar answered Oct 16 '22 14:10

Peter Haddad


I Know im bit late but it might help some of you. Use both of these in app build.gradle.

implementation 'com.github.bumptech.glide:glide:4.10.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.10.0' //For Kotlin You should use kapt instead of annotationProcessor though.

Then add This Class:

@GlideModule
public class MyAppGlideModule extends AppGlideModule {

    @Override
    public void registerComponents(Context context, Glide glide, Registry registry) {
        // Register FirebaseImageLoader to handle StorageReference
        registry.append(StorageReference.class, InputStream.class,
                new FirebaseImageLoader.Factory());
    }
}

 GlideApp.with(getActivity()).load(storageReference).into(profileImg);

At last you need to go to File-> Invalidate Cache and Restart Done:)

like image 6
Vikash Sharma Avatar answered Oct 16 '22 15:10

Vikash Sharma


If you've uploaded little images for icons on to your Firebase storage, get rid off glide and that "model". It makes a lot of changes on its git. So your code should look like:

   StorageReference referenseLcl = FirebaseStorage.getInstance().getReference();
                StorageReference islandRefLcl = referenseLcl.child(userLcl.getImageIconPath());
                final long ONE_MEGABYTE = 1024 * 1024;
                islandRefLcl.getBytes(ONE_MEGABYTE).addOnSuccessListener(bytesPrm -> {
                    Bitmap bmp = BitmapFactory.decodeByteArray(bytesPrm, 0, bytesPrm.length);
                    imageOfUser.setImageBitmap(bmp);
                }).addOnFailureListener(new OnFailureListener() {
                    @Override
                    public void onFailure(@NonNull Exception exception) {
                        imageOfUser.setImageResource(R.mipmap.ic_launcher);
                    }
                });
like image 4
CodeToLife Avatar answered Oct 16 '22 16:10

CodeToLife