This question relates directly to using char as a key in stdmap.
I understand what the compare function passed in does and why its required for char *
types as a key. However, I'm uncertain as how the updating actually works.
I'm curious as to the case where you are updating a key. How does std::map
know how to compare equality between the const char *
, cmp_str
only tells map the order in which to inserted keys into the tree.
I've done a little digging into the stl_tree.h
code (pulled from here) but wasn't able to find much. My only guess is that its doing a straight memory comparison.
I'm interested in how the underling stl_tree
class handles this situation, or if it doesn't handle it correctly all the time, what edge case breaks?
Code
#include <map>
#include <iostream>
#include <cstring>
struct cmp_str
{
bool operator()(char const *a, char const *b)
{
return std::strcmp(a, b) < 0;
}
};
int main ( int argc, char ** argv )
{
std::map<const char*, int, cmp_str> map;
map["aa"] = 1;
map["ca"] = 2;
map["ea"] = 3;
map["ba"] = 4;
map["ba"] = 5;
map["bb"] = 6;
map["ba"] = 7;
std::map<const char*, int, cmp_str>::iterator it = map.begin();
for (; it != map.end(); it++ )
{
std::cout << (*it).first << ": " << (*it).second << std::endl;
}
return 0;
}
Output
aa: 1
ba: 7
bb: 6
ca: 2
ea: 3
The ordered containers all use equivalence classes: Two values a
and b
are considered equivalent if neither one is smaller than the other: !(a < b) && !(b < a)
or, if you insist on the notation using a binary predicate !pred(a, b) && !pred(b, a)
.
Note, that you need to keep the pointers live in your map: if the pointers go out of scope you will get strange results. Of course, string literals stay valid throughout the life-time of the program.
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