Star Command Galaxies:
Focused mostly on low-level rendering with Unity. Mesh generation, chunking maps, packing textures, and other improvements to the projected pixel art rendering pipeline.
Star Command:
Developed this game along with two pixel-artists who came to me with the idea. I handled the programming, asset pipeline, and prepared the game for release on iOS/Android app stores.
Snooz Music Alarm Clock:
Created an alarm app so I could wake up to my iTunes music collection. The major feature was being a 3rd-party app that stayed active to allow music playback in the morning. It also offers sleep timer and can display simple weather forecast.
Naval Fight:
Created this game as my first real iPhone project to learn Objective-C, XCode, the SDK, and various APIs.