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Ruzihm
Ruzihm has asked
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Ruzihm questions
How do I rotate a Quaternion with 2nd Quaternion on its local or world axes without using transform.Rotate?
Ruzihm answers
How can I tell if the result of a float division should be a whole number?
How can I calculate and create positions of triangle shape?
Unity build systems: internal vs gradle
Unity, Visual Effects Graph - how can I programatically play + stop an effect?
Any way to bring Unity3d to the foreground?
Quaternion.Slerp on X and Z axis without Y axis
How do I rotate a Quaternion with 2nd Quaternion on its local or world axes without using transform.Rotate?
Unity Shader - How to efficiently recolor specific coordinates?
How to get collision data from Physics.OverlapBox()?
Differences between re.match, re.search, re.fullmatch [duplicate]