I'm an indie game developer, with the privilege of managing a great lean and mean team. Everyday I try to harness our creative freedom and strive for constant innovation, full of risks, ready to fail, in the hopes of coming up with something original. True to the indie spirit.
Recently, I've been working on a new concept named Beautiful Complexity: A Graph-based Game Design and Development Approach. This proposal offers a unified logic and modeling language for game design, the latest in graph research and modern tooling with visualizers and static analyzers; that can help find holes and ambiguities, build solvers and create tests to prove the correctness of game designs.