I am a Game Programmer/Technical Artist specializing in 3D graphics and artist pipelines. I develop mostly in C++, C#, Python, Javascript, and some Obj C, although I got my start in PLC 5 and SLC 500 programming in the late 90s.
I have had a number of different roles includes game programmer, technical artist, art engineer, game programmer team lead, and security system developer. I have an interest in 3D engines, and 3D production software scripts and plugins, although occasionally end up helping with server or database development.
Website: http://michaelhubbard.ca
Blog: http://gameprogrammertechnicalartist.blogspot.com/
Twitter: http://twitter.com/#!/mayekol
3D graphics or bust!