Programmer developing server applications for game projects. Mainly used C++ and C# and especially targeted on Windows Server platform.
Interested in and working with Windows kernel API, networking, debugging with memory dumps, code optimization and disassembly for C++ projects. In C# projects, worked with dynamic type generation with Reflection.Emit (TypeBuilder) for data driven optimal code generation.
Also developed some titles based on Unreal Engine 4, especially worked with UMG/Slate including modifying implementation in Unreal Engine itself.
Currently working on a C# game server project.