Graphics technology expert, architect, and leader. Many years experience successfully designing and building high-end graphics engines.
Architect and developer of MoltenVK, an implementation of Vulkan on Metal, providing the ability to run Vulkan applications on iOS and macOS.
Architect and developer of MoltenGL, a fast implementation of OpenGL ES on Metal.
Architect and developer of Cocos3D, a sophisticated open-source framework for building 3D graphics games and applications.