View my full portfolio and resume at: AdamEstelaResume.azurewebsites.net
4+ years active experience C/C++ 3+ years C#, Angular, Javascript, HTML, CSS 2+ years active experience Java, Python, Bash, GLSL
I'm currently working with several HoloLens experience teams to develop an automation framework and tool-set from the ground up that scales across multiple products and vastly varying devices, using primarily C#. I have also developed with Java, Unity, and several other languages and tools in this role.
My foundation lies in C, C++, Object Oriented Programming, implementation of most Data Structures, Math with a large emphasis on Linear Algebra, and various Algorithms in such topics as Low Level Optimization, Graphics Implementation and Rendering, Artificial Intelligence, and more which I used to build several game engines from scratch with teams of four developers. On these teams I not only acted as an Engine, Artificial Intelligence and Gameplay Developer, but producer, where I lead the team by improving communication, organizing, unblocking, and ensuring complete milestones and product delivery 100% of the time, overcoming unforgiving time constraints. I successfully completed 5 games during my 3.5 years of matriculation.
I previously worked at PaperG as a Software Developer Engineer in Test II actively pursuing new ways to raise the quality bar for the flagship product. I used technologies including Selenium, Javascript, Java, Node.js, HTML, CSS, AngularJS, Shell Script, Strider Continuous Integration and Deployment, and Python to not only write thought out Automated UI Tests, but to develop Tools to make CI and test more transparent for developers, and increase test coverage, quality, and stability. I also helped lead the way for new ideas and opportunities, and constantly asked for and provided help to encourage a culture of growth.
AdamEstelaResume.azurewebsites.net