im new to the swift and xcode world, so i'm having a problem trying to integrate a package to my project.
I want to add Alamofire dependency, with the following commands:
Inside my root project folder:
swift init
this creates the Package.swift file, i add the dependency inside, run then:
swift build
Everything seems to be ok, but im my project when i try to import my library:
import Alamofire
I get an error, it says that the module is not recognized. So my question here is, what is the correct steps to integrate Package Manager and a dependency on a existing project without crashing everything.
UPDATE:
swift build
outputs:
Resolved version: 4.3.0
Compile Swift Module 'Alamofire' (17 sources)
Compile Swift Module 'Sample' (1 sources)
And my Package.swift is:
import PackageDescription
let package = Package(
name: "Sample",
dependencies: [
.Package(url: "https://github.com/Alamofire/Alamofire.git", majorVersion: 4)
]
)
Cocoapods and SwiftPM are some of the most popular package managers. By supporting both in your open-source library, you potentially increase the developers who will use it. 🚨Remember the most important thing all package managers want to know is where are the source files in order to distribute them.
If you're using an Xcode project, you don't need (and shouldn't use) a Package.swift
, just click the plus icon in Swift Packages in Xcode, and add the GitHub URL of the Swift Package, and the library will also be added to your target automatically (follow the GIF below, or click Add icon in image here):
Package.swift
using swift package generate-xcodeproj
, but this is deprecated. Changes you make to this Xcodeproj didn't get reflected in the original Package.swift
).xcodebuild
vs. swift build
: Conveniently, if there is no xcodeproj
in the same directory as your Package.swift
, xcodebuild
will auto-generate schemes for you to use, so you don't have to use swift build
. For example, run xcodebuild -list
to see the list of schemes generated from your Package.swift
file, then use one of these schemes. Unconveniently, there isn't a way/ config to make xcodebuild
use Package.swift
.Swift Package Manager is a standalone tool which allows managing dependencies and building projects without Xcode. It can generate Xcode projects for you with swift package generate-xcodeproj
.
However, at the moment, Swift Package Manager only has support for building projects for macOS and Linux platforms. The only way to build projects for iOS, tvOS and watchOS is using Xcode, which includes the SDKs needed for these platforms.
There are ways to use Swift Packages Manager to manage dependencies for iOS/tvOS/watchOS, but it is not easy and requires manual work. If you are interested, take a look at https://github.com/j-channings/swift-package-manager-ios
Other than that, I'd recommend using Carthage or CocoaPods.
Update for Xcode 11
Swift Package Manager is now integrated into Xcode 11. You can add your package by going to "File" then "Swift Packages" then "Add Package Dependency..." Paste the repository's URL into the field above then click "next". Xcode will walk you through the rest of the steps. You can learn more at this WWDC talk.
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