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Use FSEvents in sandboxed app

I'm trying to use FSEvents in my sandboxed app to monitor some directories. I implemented the following class:

@implementation SNTracker

- (id)initWithPaths:(NSArray *)paths {
    self=[super init];
    if (self) {
        trackedPaths=paths;
        CFTimeInterval latency=1.0;
        FSEventStreamContext context={0,(__bridge void *)self,NULL,NULL,NULL};
        FSEventStreamRef eeventStream=FSEventStreamCreate(kCFAllocatorDefault,&callback,&context,(__bridge CFArrayRef)trackedPaths,kFSEventStreamEventIdSinceNow,latency,kFSEventStreamCreateFlagUseCFTypes|kFSEventStreamCreateFlagWatchRoot|kFSEventStreamCreateFlagFileEvents);
        FSEventStreamScheduleWithRunLoop(eeventStream,[[NSRunLoop mainRunLoop] getCFRunLoop],kCFRunLoopDefaultMode);
        FSEventStreamStart(eeventStream);
    }
    return self;
}

static void callback(ConstFSEventStreamRef streamRef,void *clientCallBackInfo,size_t numEvents,void *eventPaths,const FSEventStreamEventFlags eventFlags[],const FSEventStreamEventId eventIds[]) {
    NSLog(@"asd");
}

The problem is that "asd" never gets printed (i.e. the callback function is never called). When I disable "Enable App Sandboxing" in the Summary of my main target in Xcode, the callback gets called. Am I doing something wrong? The only entitlement I've given to the sandboxed app is read-write access to user selected files.

like image 584
Nickkk Avatar asked Feb 19 '13 12:02

Nickkk


1 Answers

And the usere has selected the path you are trying to monitor via FSEvent? Since if he hasn't, you won't be allow to access it and thus also not monitor it. A path can only be monitored as long as you are allowed to access it.

like image 74
Mecki Avatar answered Nov 17 '22 00:11

Mecki