I am trying to get the EventEmitter in my own class running in ES6:
"use strict";
const EventEmitter = require('events');
class Client extends EventEmitter{
constructor(token, client_id, client_secret, redirect_uri, code){
super();
this.token = token;
this.client_id = client_id;
this.client_secret = client_secret;
this.redirect_uri = redirect_uri;
this.code = code;
}
eventTest(){
this.emit("event");
console.log(this.token);
}
}
let testClient = new Client(1,2,3,4,5);
testClient.eventTest();
testClient.on('event', () => {console.log('triggerd!')} );
but the event is doing nothing ^^
Without ES6 i got it working with this code:
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var Client = function(credentials) {
var self = this;
function eventTest() {
self.emit('event');
}
};
util.inherits(Client, EventEmitter);
Does someone know how to do it right in ES6?
Events are synchronous - you're firing it before you are listening. Use
const testClient = new Client(1,2,3,4,5);
testClient.on('event', () => {console.log('triggered!')} );
testClient.eventTest();
You could use process.nextTick()
to make you code asynchronous. Afterwards everything will work as expected. This is the note from the node documentation:
The
process.nextTick()
method adds the callback to the "next tick queue". Once the current turn of the event loop turn runs to completion, all callbacks currently in the next tick queue will be called.
eventTest(){
process.nextTick(() => {
this.emit("event");
});
console.log(this.token);
}
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