Is there a correct way to update a IRedisList? With the sample code below, I can modify it to remove the list, update the pizza and the re-add the list, but that feels wrong. The command line documentation is pretty thourough, but it's a much bigger project than I though and I'm not entirely sure where to start looking.
public void UpdatePizza(Pizza pizza)
{
using (var redisClient = new RedisClient(Host, Port))
{
IRedisTypedClient<Pizza> redis = redisClient.As<Pizza>();
IRedisList<Pizza> pizzas = redis.Lists["pizzas:live"];
var toUpdate = pizzas.First(x => x.Id == pizza.Id);
toUpdate.State = pizza.State;
//??How to save
}
}
Unfortunately Redis lists are not really a good choice in this situation. I had the same issue when I started using Redis, they seem like the obvious choice ;). Redis lists are useful if you are using them as a readonly set, or if you just want to pop and push, but not for modifying an item in the middle of the list.
You can "update" items in a Redis list if you know the index of the item, but it requires to remove and re-insert, and it must be by index, which determining is horribly inefficient. It does so by iterating the collection, because there is no native way to do it, and this isn't a good idea. This is a snippet of the IndexOf
method of the RedisClientList<T>
.
public int IndexOf(T item)
{
//TODO: replace with native implementation when exists
var i = 0;
foreach (var existingItem in this)
{
if (Equals(existingItem, item)) return i;
i++;
}
return -1;
}
So to complete your code, it would be:
public void UpdatePizza(Pizza pizza)
{
using (var redisClient = new RedisClient(Host, Port))
{
IRedisTypedClient<Pizza> redis = redisClient.As<Pizza>();
IRedisList<Pizza> pizzas = redis.Lists["pizzas:live"];
var toUpdate = pizzas.First(x => x.Id == pizza.Id);
toUpdate.State = pizza.State;
// Update by removing & inserting (don't do it!)
var index = pizzas.IndexOf(toUpdate);
pizzas.Remove(index);
pizzas.Insert(index, toUpdate);
}
}
But this isn't a nice way to handle it as I have said. It will retrieve the list of the other pizza objects then iterate over them until it matches the index. And two operations to update! :( Best to avoid lists in this situation.
As you are trying to access the pizza by it's Id then you can create a unique pizza key for each object, this will allow you to access the pizza directly. So we might use:
pizzas:live:{Id}
Create a pizza
using (var redisClient = new RedisClient())
{
IRedisTypedClient<Pizza> redis = redisClient.As<Pizza>();
var pizzaKey = string.Format("pizzas:live:{0}", 123);
var pizza = new Pizza { Id = 123, Type = "Mushroom", State = "Cooking" };
redis.SetEntry(pizzaKey, pizza);
}
Get a pizza by Id
using (var redisClient = new RedisClient())
{
IRedisTypedClient<Pizza> redis = redisClient.As<Pizza>();
var pizzaKey = string.Format("pizzas:live:{0}", pizza.Id);
var pizza = redis.GetValue(pizzaKey);
}
Update a pizza by Id (Simply a GET and SET)
using (var redisClient = new RedisClient())
{
IRedisTypedClient<Pizza> redis = redisClient.As<Pizza>();
var pizzaKey = string.Format("pizzas:live:{0}", pizza.Id);
var pizza = redis.GetValue(pizzaKey); // Get
pizza.State = "Delivery"; // Update
redis.SetEntry(pizzaKey, pizza); // Save
}
Move to another "list" (maybe: when a pizza changes state)
using (var redisClient = new RedisClient())
{
var pizzaKey = string.Format("pizzas:live:{0}", pizza.Id);
var deliveredKey = string.Format("pizzas:delivered:{0}", pizza.Id);
redisClient.RenameKey(pizzaKey, deliveredKey);
}
Delete a pizza
using (var redisClient = new RedisClient())
{
var pizzaKey = string.Format("pizzas:live:{0}", pizza.Id);
redisClient.Remove(pizzaKey);
}
List all the live pizzas
using (var redisClient = new RedisClient())
{
var livePizzaKeys = redisClient.ScanAllKeys("pizzas:live:*").ToList();
List<Pizza> livePizzas = redisClient.GetValues<Pizza>(livePizzaKeys);
}
I hope this helps.
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