A list of images (treasures) are displayed to the user, here the user will choose a single image which will be stored in the Learner_treauser
table:
List<The_Factory_Chante.Models.Treasure> tresh;
using (The_Factory_Chante.Models.The_FactoryDBContext db2 = new The_Factory_Chante.Models.The_FactoryDBContext())
{
string imageSource = "";
tresh = db2.Treasures.ToList();
foreach (var item in tresh)
{
if (item.itemImage != null)
{
string imageBase = Convert.ToBase64String(item.itemImage);
imageSource = string.Format("data:image/gif;base64,{0}", imageBase);
}
<img id="@item.treasureID" src="@imageSource" onclick="return MakeSure(@item.treasureID)" />
}
}
The function called when an image is chosen. In this function the image is sent over to a webservice method to be saved to the database, and the page is reload for an update to take place:
function MakeSure(treshID) {
var id = treshID
$.ajax({
url: "../../WebService.asmx/MakeSure",
data: "{ 'id': '" + id + "'}",
dataType: "json",
type: "POST",
contentType: "application/json; charset=utf-8",
success: function (data) {
},
error: function (XMLHttpRequest, textStatus, errorThrown) {
}
});
window.location.reload();
};
However this is not very pleasant on the user's point of you. A better way would be to update without refreshing the page.
Here is the Webservice
method that receives the chosen image id and stores it in the Learner_Treasure
table.
public void MakeSure(int id)
{
using (The_FactoryDBContext db = new The_FactoryDBContext())
{
Learner_Treasure learnTreasure = new Learner_Treasure();
learnTreasure.dateCompleted = DateTime.Today;
learnTreasure.learnerID = UserInfo.ID;
learnTreasure.treasureID = id;
db.Learner_Treasure.Add(learnTreasure);
db.SaveChanges();
}
Code to call Learner_Treasure
table.
List<The_Factory_Chante.Models.Learner_Treasure> lern;
using (The_Factory_Chante.Models.The_FactoryDBContext db2 = new The_Factory_Chante.Models.The_FactoryDBContext())
{
string imageSource = "";
lern = db2.Learner_Treasure.ToList();
if (lern != null)
{
foreach (var item in lern)
{
if (item.learnerID == UserInfo.ID)
{
byte[] bytes = db2.Treasures.FirstOrDefault(au => au.treasureID == item.treasureID).itemImage;
string imageBase = Convert.ToBase64String(bytes);
imageSource = string.Format("data:image/gif;base64,{0}", imageBase);
<img id="@item.treasureID" src="@imageSource"/>
}
}
This code will show the user all the images they have chosen, however in if I take away window.location.reload();
this code is only updated when the page reloads. Meaning that the user will not see their chosen image immediately after they have chosen it.
What I want to do is update the code that calls the Learner_Table
without refreshing the page.
The basic syntax of this method is: $(selector). load(url, data, complete); where the arguments are: selector the existing HTML element you want to load the data into. url a string containing the URL to which the request is sent.
There is another way to approach this problem, you could use the SignalR library.
This is what you would need to do:
View
// Include the SignalR Script
<script src="~/Scripts/jquery.signalR-2.2.0.js"></script>
// Provide a dynamic proxy for SignalR
<script src="~/signalr/hubs"></script>
// Define hub connection(see below)
var hub = $.connection.yourHub;
// This is what the Hub will call (Clients.All.getImage(imageSource);)
hub.client.getImage = function (img) {
var image = '<img id="' + img.treasureId + '" src="data:image/jpg;base64,' + img.image + '"';
$(image).appendTo("body");
};
// Start the connection to the hub
// Once we have a connection then call the getLearnerTreasureItem on the Hub
$.connection.hub.start().done(function () {
var id = // whatever
hub.server.getLearnerTreasureItem(id);
};
Hub
public class YourHub : Hub
{
public void GetLearnerTreasureItem()
{
// All your code
List<The_Factory_Chante.Models.Learner_Treasure> lern;
using (The_Factory_Chante.Models.The_FactoryDBContext db2 = new The_Factory_Chante.Models.The_FactoryDBContext())
{
string imageSource = "";
lern = db2.Learner_Treasure.ToList();
if (lern != null)
{
foreach (var item in lern)
{
if (item.learnerID == UserInfo.ID)
{
byte[] bytes = db2.Treasures.FirstOrDefault(au => au.treasureID == item.treasureID).itemImage;
string imageBase = Convert.ToBase64String(bytes);
imageSource = string.Format("data:image/gif;base64,{0}", imageBase);
}
}
// This will now call the getImage function on your view.
Clients.All.getImage(imageSource);
}
}
Information on the dynamic proxy
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