I am displaying some text and images in a UITableView
. The image first gets downloaded. Since before the image gets downloaded, I don't know the size of image, so I initially put a UIImageView
of some fixed size. And when the image is downloaded, I resize the UIImageView
.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Download image
dispatch_async(dispatch_get_main_queue(), ^{
// UIImageView resizing
});
});
All this happens in cellForRowAtIndexPath
.
The issues I am facing here are :
1. How do I update the height of cell ? Considering that there can be many images in a single cell. So I need to change the position of bottom image when above one downloads.
2. I tried using UITableView
beginUpdates
and endUpdates
, but that scrolls to the top of cell giving a poor user experience.
This is how the UI looks like on reloadData. There are 5 images to be downloaded : UI experience after UITableView reloadData
estimatedRowHeight
UITableViewCell
once returned by dequeueReusableCellWithIdentifier
will not work with cached cellsreloadRowsAtIndexPaths
NSFetchedResultsController
boilerplate code can do all the UI work.No unexpected scroll, only updates images as they come:
UITableView
will not scrollUITableView
will not scrollUITableView
will only scroll when the cell is in plain sight, and requires more space than available.Let UITableViewAutomaticDimension
do the hard work
You need to tell Cocoa Touch that the cell is stale, so that it will trigger a new dequeueReusableCellWithIdentifier
, to which you are going to return a cell with the proper height.
Short of reloading the entire table view or one of its section, and assuming that your indexes are stable, invoke -tableView:reloadRows:at:with:
passing the indexPath of the cell that just changed, and a .fade
animation.
Code:
override func viewDidLoad() {
super.viewDidLoad()
tableView.estimatedRowHeight = 250 // match your tallest cell
tableView.rowHeight = UITableViewAutomaticDimension
}
Use URLSession
. When an image becomes available, fire reloadRows:at:with
:
func loadImage(_ url: URL, indexPath: IndexPath) {
let downloadTask:URLSessionDownloadTask =
URLSession.shared.downloadTask(with: url, completionHandler: {
(location: URL?, response: URLResponse?, error: Error?) -> Void in
if let location = location {
if let data:Data = try? Data(contentsOf: location) {
if let image:UIImage = UIImage(data: data) {
self.cachedImages[indexPath.row] = image // Save into the cache
DispatchQueue.main.async(execute: { () -> Void in
self.tableView.beginUpdates()
self.tableView.reloadRows(
at: [indexPath],
with: .fade)
self.tableView.endUpdates()
})
}
}
}
})
downloadTask.resume()
}
Once in the cache, cellForRow
merely reads into it from the UI thread:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "id") as! CustomCell
cell.imageView.image = cachedImages[indexPath.row] // Read from the cache
return cell
}
Example: fetch a random set of images from *Wikipedia*
► Find this solution on GitHub and additional details on Swift Recipes.
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