I want to update the properties of a kivy widget while running something...
Example:
class app(App):
def build(self):
self.layout = Layout()
self.name = Label(text = "john")
self.layout.add_widget(self.name)
return self.layout
def update(self):
for i in range(50): #keep showing the update
self.name.text = str(i)
#maybe some sleep here
obj = app()
obj.run()
obj.update()
This is gonna show me only the final result of the loop. I'd like to keep updating the label.text while the loop goes.
I looked for something like the bind(), setter() and ask_update() functions, but if are these funcs, I didn't get how to use them.
------------------ EDIT -----------------------
Trying to adapt to inclement
answer (running the update function in other thread using Clock), I got the code below trying to follow the real idea of my problem, but still not working:
class main():
def __init__(self, app):
self.app = app
... some code goes here ...
def func(self):
Clock.schedule_once(partial(self.app.update, self.arg_1, self.arg_2), 0)
class app(App):
def build(self):
self.main = main(self)
self.layout = Layout()
self.name = Label(text = "john")
self.layout.add_widget(self.name)
return self.layout
... some code goes here ...
def update(self, dt, arg_1, arg_2):
self.name = arg_1
sleep(5)
self.name = arg_2
obj = app()
obj.run()
I need to call the func
function and make it update the label text exactly when I order the text change in update
function.
You need to avoid blocking the main thread. In most cases, it's convenient to just use kivy's clock. You can do something like the following.
from kivy.clock import Clock
class app(App):
def build(self):
self.layout = Layout()
self.name = Label(text = "john")
self.layout.add_widget(self.name)
self.current_i = 0
Clock.schedule_interval(self.update, 1)
return self.layout
def update(self, *args):
self.name.text = str(self.current_i)
self.current_i += 1
if self.current_i >= 50:
Clock.unschedule(self.update)
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