I have a simple Java program that reads in a text file, splits it by " " (spaces), displays the first word, waits 2 seconds, displays the next... etc... I would like to do this in Spring or some other GUI.
Any suggestions on how I can easily update the words with spring? Iterate through my list and somehow use setText();
I am not having any luck. I am using this method to print my words out in the consol and added the JFrame to it... Works great in the consol, but puts out endless jframe. I found most of it online.
private void printWords() {
for (int i = 0; i < words.size(); i++) {
//How many words?
//System.out.print(words.size());
//print each word on a new line...
Word w = words.get(i);
System.out.println(w.name);
//pause between each word.
try{
Thread.sleep(500);
}
catch(InterruptedException e){
e.printStackTrace();
}
JFrame frame = new JFrame("Run Text File");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel textLabel = new JLabel(w.name,SwingConstants.CENTER);
textLabel.setPreferredSize(new Dimension(300, 100));
frame.getContentPane().add(textLabel, BorderLayout.CENTER);
//Display the window. frame.setLocationRelativeTo(null);
frame.pack();
frame.setVisible(true);
}
}
I have a window that get's created with JFrame and JLable, however, I would like to have the static text be dynamic instead of loading a new spring window. I would like it to flash a word, disappear, flash a word disappear.
Any suggestions on how to update the JLabel? Something with repaint()? I am drawing a blank.
Thanks!
UPDATE: With the help from the kind folks below, I have gotten it to print correctly to the console. Here is my Print Method:
private void printWords() {
final Timer timer = new Timer(500, null);
ActionListener listener = new ActionListener() {
private Iterator<Word> w = words.iterator();
@Override
public void actionPerformed(ActionEvent e) {
if (w.hasNext()) {
_textField.setText(w.next().getName());
//Prints to Console just Fine...
//System.out.println(w.next().getName());
}
else {
timer.stop();
}
}
};
timer.addActionListener(listener);
timer.start();
}
However, it isn't updating the lable? My contructor looks like:
public TimeThis() {
_textField = new JTextField(5);
_textField.setEditable(false);
_textField.setFont(new Font("sansserif", Font.PLAIN, 30));
JPanel content = new JPanel();
content.setLayout(new FlowLayout());
content.add(_textField);
this.setContentPane(content);
this.setTitle("Swing Timer");
this.pack();
this.setLocationRelativeTo(null);
this.setResizable(false);
//_textField.setText("loading...");
}
Getting there... I'll post the fix once I, or whomever assists me, get's it working. Thanks again!
First, build and display your GUI. Once the GUI is displayed, use a javax.swing.Timer to update the GUI every 500 millis:
final Timer timer = new Timer(500, null);
ActionListener listener = new ActionListsner() {
private Iterator<Word> it = words.iterator();
@Override
public void actionPerformed(ActionEvent e) {
if (it.hasNext()) {
label.setText(it.next().getName());
}
else {
timer.stop();
}
}
};
timer.addActionListener(listener);
timer.start();
Never use Thread.sleep(int)
inside Swing Code, because it blocks the EDT; more here,
The result of using Thread.sleep(int)
is this:
When Thread.sleep(int)
ends
Example code:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
import javax.swing.*;
//http://stackoverflow.com/questions/7943584/update-jlabel-every-x-seconds-from-arraylistlist-java
public class ButtonsIcon extends JFrame implements Runnable {
private static final long serialVersionUID = 1L;
private Queue<Icon> iconQueue = new LinkedList<Icon>();
private JLabel label = new JLabel();
private Random random = new Random();
private JPanel buttonPanel = new JPanel();
private JPanel labelPanel = new JPanel();
private Timer backTtimer;
private Timer labelTimer;
private JLabel one = new JLabel("one");
private JLabel two = new JLabel("two");
private JLabel three = new JLabel("three");
private final String[] petStrings = {"Bird", "Cat", "Dog",
"Rabbit", "Pig", "Fish", "Horse", "Cow", "Bee", "Skunk"};
private boolean runProcess = true;
private int index = 1;
private int index1 = 1;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
ButtonsIcon t = new ButtonsIcon();
}
});
}
public ButtonsIcon() {
iconQueue.add(UIManager.getIcon("OptionPane.errorIcon"));
iconQueue.add(UIManager.getIcon("OptionPane.informationIcon"));
iconQueue.add(UIManager.getIcon("OptionPane.warningIcon"));
iconQueue.add(UIManager.getIcon("OptionPane.questionIcon"));
one.setFont(new Font("Dialog", Font.BOLD, 24));
one.setHorizontalAlignment(javax.swing.SwingConstants.CENTER);
two.setFont(new Font("Dialog", Font.BOLD, 24));
two.setHorizontalAlignment(javax.swing.SwingConstants.CENTER);
three.setFont(new Font("Dialog", Font.BOLD, 10));
three.setHorizontalAlignment(javax.swing.SwingConstants.CENTER);
labelPanel.setLayout(new GridLayout(0, 3, 4, 4));
labelPanel.add(one);
labelPanel.add(two);
labelPanel.add(three);
//labelPanel.setBorder(new LineBorder(Color.black, 1));
labelPanel.setOpaque(false);
JButton button0 = createButton();
JButton button1 = createButton();
JButton button2 = createButton();
JButton button3 = createButton();
buttonPanel.setLayout(new GridLayout(0, 4, 4, 4));
buttonPanel.add(button0);
buttonPanel.add(button1);
buttonPanel.add(button2);
buttonPanel.add(button3);
//buttonPanel.setBorder(new LineBorder(Color.black, 1));
buttonPanel.setOpaque(false);
label.setLayout(new BorderLayout());
label.add(labelPanel, BorderLayout.NORTH);
label.add(buttonPanel, BorderLayout.SOUTH);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
label.setPreferredSize(new Dimension(d.width / 3, d.height / 3));
add(label, BorderLayout.CENTER);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setVisible(true);
startBackground();
startLabel2();
new Thread(this).start();
printWords(); // generating freeze Swing GUI durring EDT
}
private JButton createButton() {
JButton button = new JButton();
button.setBorderPainted(false);
button.setBorder(null);
button.setFocusable(false);
button.setMargin(new Insets(0, 0, 0, 0));
button.setContentAreaFilled(false);
button.setIcon(nextIcon());
button.setRolloverIcon(nextIcon());
button.setPressedIcon(nextIcon());
button.setDisabledIcon(nextIcon());
nextIcon();
return button;
}
private Icon nextIcon() {
Icon icon = iconQueue.peek();
iconQueue.add(iconQueue.remove());
return icon;
}
// Update background at 4/3 Hz
private void startBackground() {
backTtimer = new javax.swing.Timer(750, updateBackground());
backTtimer.start();
backTtimer.setRepeats(true);
}
private Action updateBackground() {
return new AbstractAction("Background action") {
private static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
label.setIcon(new ImageIcon(getImage()));
}
};
}
// Update Label two at 2 Hz
private void startLabel2() {
labelTimer = new javax.swing.Timer(500, updateLabel2());
labelTimer.start();
labelTimer.setRepeats(true);
}
private Action updateLabel2() {
return new AbstractAction("Label action") {
private static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
two.setText(petStrings[index]);
index = (index + 1) % petStrings.length;
}
};
}
// Update lable one at 3 Hz
@Override
public void run() {
while (runProcess) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
one.setText(petStrings[index1]);
index1 = (index1 + 1) % petStrings.length;
}
});
try {
Thread.sleep(300);
} catch (Exception e) {
e.printStackTrace();
}
}
}
// Note: blocks EDT
private void printWords() {
for (int i = 0; i < petStrings.length; i++) {
String word = petStrings[i].toString();
System.out.println(word);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
three.setText(word);
}
three.setText("<html> Concurency Issues in Swing<br>"
+ " never to use Thread.sleep(int) <br>"
+ " durring EDT, simple to freeze GUI </html>");
}
public BufferedImage getImage() {
int w = label.getWidth();
int h = label.getHeight();
GradientPaint gp = new GradientPaint(0f, 0f, new Color(
127 + random.nextInt(128),
127 + random.nextInt(128),
127 + random.nextInt(128)),
w, w,
new Color(random.nextInt(128), random.nextInt(128), random.nextInt(128)));
BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bi.createGraphics();
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
g2d.setColor(Color.BLACK);
return bi;
}
}
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