I want to display my CPU usage dynamically. I don't want to reload the page to see a new value. I know how to get the CPU usage in Python. Right now I render a template with the value. How can I continually update a page with a value from Flask?
@app.route('/show_cpu')
def show_cpu():
cpu = getCpuLoad()
return render_template('show_cpu.html', cpu=cpu)
Python
@app.route('/_stuff', methods= ['GET'])
def stuff():
cpu=round(getCpuLoad())
ram=round(getVmem())
disk=round(getDisk())
return jsonify(cpu=cpu, ram=ram, disk=disk)
Javascript
function update_values() {
$SCRIPT_ROOT = {{ request.script_root|tojson|safe }};
$.getJSON($SCRIPT_ROOT+"/_stuff",
function(data) {
$("#cpuload").text(data.cpu+" %")
$("#ram").text(data.ram+" %")
$("#disk").text(data.disk+" %")
});
}
project/app/views/request/websockets.py
# -*- coding: utf-8 -*-
# OS Imports
import json
# Local Imports
from app import sockets
from app.functions import get_cpu_load, get_disk_usage, get_vmem
@sockets.route('/_socket_system')
def socket_system(ws):
"""
Returns the system informations, JSON Format
CPU, RAM, and Disk Usage
"""
while True:
message = ws.receive()
if message == "update":
cpu = round(get_cpu_load())
ram = round(get_vmem())
disk = round(get_disk_usage())
ws.send(json.dumps(dict(received=message, cpu=cpu, ram=ram, disk=disk)))
else:
ws.send(json.dumps(dict(received=message)))
project/app/__init__.py
# -*- coding: utf-8 -*-
from flask import Flask
from flask_sockets import Sockets
app = Flask(__name__)
sockets = Sockets(app)
app.config.from_object('config')
from app import views
Using Flask-Websockets made my life a lot easier. Here is the launcher :
launchwithsockets.sh
#!/bin/sh
gunicorn -k flask_sockets.worker app:app
Finally, here is the client code :custom.js
The code is a bit too long, so here it is.
Note that I'm NOT using things like socket.io, that's why the code is long. This code also tries to reconnect to the server periodically, and can stop trying to reconnect on a user action. I use the Messenger lib to notify the user that something went wrong. Of course it's a bit more complicated than using socket.io but I really enjoyed coding the client side.
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