The following C code
int main(){
int n=10;
int t1=pow(10,2);
int t2=pow(n,2);
int t3=2*pow(n,2);
printf("%d\n",t1);
printf("%d\n",t2);
printf("%d\n",t3);
return (0);
}
gives the following output
100
99
199
I am using a devcpp compiler. It does not make any sense, right? Any ideas? (That pow(10,2) is maybe something like 99.9999 does not explain the first output. Moreover, I got the same output even if I include math.h)
You are using a poor-quality math library. A good math library returns exact results for values that are exactly representable.
Generally, math library routines must be approximations both because floating-point formats cannot exactly represent the exact mathematical results and because computing the various functions is difficult. However, for pow
, there are a limited number of results that are exactly representable, such as 102. A good math library will ensure that these results are returned correctly. The library you are using fails to do that.
Store the result computations as double
s. Print as double
, using %f
instead of %d
. You will see that the 99
is really more like 99.999997
, and this should make more sense.
In general, when working with any floating point math, you should assume results will be approximate; that is, a little off in either direction. So when you want exact results - like you did here - you're going to have trouble.
You should always understand the return type of functions before you use them. See, e.g. cplusplus.com:
double pow (double base, double exponent); /* C90 */
From other answers I understand there are situations when you can expect pow
or other floating-point math to be precise. Once you understand the necessary imprecision that plagues floating point math, please consult these.
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