I am getting the following error message which I cannot understand why its happening because I am not using any UIImageView. Sometimes I get the same error but its a CALayer?!?
Its worth also mentioning that I have 2 nibs and 2 controllers and a base controller where this code resides.
EDIT:
This is the structure of my project
MainViewController & its nib - HomeViewController in nib
MainViewController-Landscape & its nib - HomeViewController-Landscape in nib
HomeViewControllerBase - no nib - Base class where all outlets and item configuration code exists. - Outlets are used by both child classes below. - Outlets are linked to controls in each of the main nibs.
HomeViewController - Inherits from HomeViewControllerBase
HomeViewController-Landscape - Inherits from HomeViewControllerBase
So whats happening is that the child class is trying to dealloc its base class (which has all the outlets in it). I have designed it this way to avoid duplication of code in the different orientation viewcontrollers.
@implementation MainViewController
- (void)orientationChanged:(NSNotification *)notification
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
[self presentModalViewController:self.landscapeViewController
animated:YES];
isShowingLandscapeView = YES;
}
else if (UIDeviceOrientationIsPortrait(deviceOrientation) && isShowingLandscapeView)
{
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
- (id)init
{
self = [super initWithNibName:@"MainViewController" bundle:nil];
if (self)
{
isShowingLandscapeView = NO;
self.landscapeViewController = [[[MainViewController_Landscape alloc]
initWithNibName:@"MainViewController-Landscape" bundle:nil] autorelease];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:nil];
}
return self;
}
@end
@implementation HomeViewControllerBase
- (void)bestSellItemTapped:(id)sender
{
NSLog(@"best sell item tapped");
}
- (void)configureBestSellItems
{
[self startRetrievingRegions];
// load all the images from our bundle and add them to the scroll view
// NSUInteger i;
for (int i = 0; i <= 150; i++)
{
UILabel *itemTitle = [[UILabel alloc]initWithFrame:CGRectMake(0, 0, 100, 50)];
itemTitle.text = @"Majorca";
UILabel *itemPrice = [[UILabel alloc]initWithFrame:CGRectMake(0, 50, 100, 50)];
itemPrice.text = @"£249";
NSString *imageName = @"tempImage.jpg";
UIImage *image = [UIImage imageNamed:imageName];
UIButton *mainButton = [[[UIButton alloc]init] autorelease];
[mainButton addTarget:self action:@selector(bestSellItemTapped:) forControlEvents:UIControlEventTouchUpInside];
[mainButton setBackgroundImage:image forState:UIControlStateNormal];
// setup each frame to a default height and width, it will be properly placed when we call "updateScrollList"
CGRect rect = mainButton.frame;
rect.size.height = kScrollObjHeight;
rect.size.width = kScrollObjWidth;
mainButton.frame = rect;
mainButton.tag = i;
[mainButton addSubview:itemTitle]; [itemTitle release];
[mainButton addSubview:itemPrice]; [itemPrice release];
[self.bestSellScrollView addSubview:mainButton];
}
[self layoutScrollImages]; // now place the photos in serial layout within the scrollview
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
[self configureBestSellItems];
}
- (void)layoutScrollImages
{
UIButton *view = nil;
NSArray *subviews = [self.bestSellScrollView subviews];
// reposition all image subviews in a horizontal serial fashion
CGFloat curXLoc = 0;
for (view in subviews)
{
if ([view isKindOfClass:[UIButton class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += (kScrollObjWidth + kScrollObjPadding);
}
}
// set the content size so it can be scrollable
[self.bestSellScrollView setContentSize:CGSizeMake((150 * kScrollObjWidth),
[self.bestSellScrollView bounds].size.height)];
}
@end
@interface HomeViewController : HomeViewControllerBase
@end
@interface HomeViewController_Landscape : HomeViewControllerBase
@end
@implementation HomeViewController
- (void)dealloc
{
[super dealloc]; //When I remove this it works
}
@end
@implementation HomeViewController_Landscape
- (void)dealloc
{
[super dealloc]; //When I remove this it works
}
@end
-[UIImageView bestSellItemTapped:]: unrecognized selector sent to instance 0x681c2b0 2011-04-12 15:45:26.665 [21532:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIImageView bestSellItemTapped:]: unrecognized selector sent to instance 0x681c2b0'
*** Call stack at first throw: ( 0 CoreFoundation 0x00dc85a9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x00f1c313 objc_exception_throw + 44 2 CoreFoundation 0x00dca0bb -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x00d39966 ___forwarding___ + 966 4 CoreFoundation 0x00d39522 _CF_forwarding_prep_0 + 50 5 UIKit 0x0001a4fd -[UIApplication sendAction:to:from:forEvent:] + 119 6 UIKit 0x000aa799 -[UIControl sendAction:to:forEvent:] + 67 7 UIKit 0x000acc2b -[UIControl(Internal)
_sendActionsForEvents:withEvent:] + 527 8 UIKit 0x000ab7d8 -[UIControl touchesEnded:withEvent:] + 458 9 UIKit 0x002ad4de
_UIGestureRecognizerSortAndSendDelayedTouches
+ 3609 10 UIKit 0x002adc53
_UIGestureRecognizerUpdateObserver + 927 11 CoreFoundation 0x00da989b
__CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__
+ 27 12 CoreFoundation 0x00d3e6e7 __CFRunLoopDoObservers + 295 13 CoreFoundation 0x00d071d7 __CFRunLoopRun + 1575 14 CoreFoundation 0x00d06840 CFRunLoopRunSpecific + 208 15 CoreFoundation 0x00d06761 CFRunLoopRunInMode + 97 16 GraphicsServices 0x010001c4 GSEventRunModal + 217 17 GraphicsServices 0x01000289 GSEventRun + 115 18 UIKit 0x00028c93 UIApplicationMain + 1160 19 0x000027a9 main + 121 20
0x00002725 start + 53 ) terminate called after throwing an instance of 'NSException'
Is the whatever ViewController
this code is from still alive when the button is tapped? An error like this (unrelated object - UIImageView
in this case) usually means you have a pointer to some area of the memory that has been released and reused for something else (UIImageView
in this case).
Add an NSLog()
printout to the -dealloc method of the view controller and make sure it's not fired before you tap the button.
Actually, add one more NSLog to the beginning of configureBestSellItems
- NSLog(@"I am %x", self);
(yes, %x, not %@). This will print out the address of your view controller
- compare it with the address of the crashing object (as in "unrecognized selector sent to instance 0x681c2b0" - see if it prints "I am 0x681c2b0" initially)
If you are working with InterfaceBuilder and did some connecting / linking GUI-elements to IBActions / methods in the controllers header file right-click or "cntrl+click" that GUI-element that causes the error for being connected / linked to still existing methods only.
See `unrecognized selector sent to instance <OBJ_ADR>`after sending `dismissViewControllerAnimated:completion` to a UIViewController
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