Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Unity3d protect code

We have a code in a unity3d game that we wish to protect from decompilation(will be published in ios,android,webgl and unity plugin). How should we protect it? Should we write that part of code as unmanaged plugin(c++)?

like image 559
AJ222 Avatar asked Jan 29 '26 22:01

AJ222


1 Answers

It's not possible to release software that can't be reverse-engineered.

like image 129
Almo Avatar answered Feb 01 '26 17:02

Almo



Donate For Us

If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!