Anyone know integrate Android with Unity Studio? (i will explain)
I created a simple scene in Unity (4.3.x on OSX Maverics) for testing. Has a 3D object and nothing else.
I do this in XCode using the Stackoverflow explanations here and i post my complete code here ( Touch a UIButton and show Unity on UIView or UIViewController ) to show it's really simple.
But now, I need to do the same on Android Studio (which I installed and I can export the project from Unity to Android)
The only thing I know is that the AndroidManifest.xml and the file is in "res/layout/(something).xml" files that are the first (read) and (displays) the layout on the screen when you create a project on Android Studio.
When you open the generated project from Unity, the only XML you have is AndroidManifest.
So I'm lost. Since the document of third part site (http://www.rbcafe.com/Softwares/Unity/Documentation/Manual/android-GettingStarted.html) only mentions the Unity Eclipse and a JAVA files that do not exist in the project, makes me more lost.
In Objective-C, you create your somethingDelegate.mm and .h and inserts "a line of code" and ready. In Android does not seem to be as simple as this official document (http://docs.unity3d.com/Manual/PluginsForAndroid.html ) says.
Someone already did this in the Android Studio and could help me?
Thanks in advance.
** Edited for bounty: **
Need to create 3 views:
1 - Main View with 2 buttons;
2 - One button go to a second View;
3 - Other button go to Unity View;
There must be a simple way to do this on Android as a studio made the link above.
You can download Android Studio from the Android Studio website. Once you have downloaded Android Studio, you need to add the Android SDK path to Unity. See Unity documentation on Android SDK/NDK setup for steps on how to do this. Once you have your Android developer environment set up, you can open your Unity Project.
When assessing the two solutions, reviewers found Android Studio easier to use and do business with overall. However, reviewers preferred the ease of set up with Unity, along with administration. Reviewers felt that Android Studio meets the needs of their business better than Unity.
In Unity open File | Build Settings... , check Google Android Project and click Export. Open Android Studio and click Import Project (Eclipse ADT, Gradle, etc.) Within the file selection dialog, navigate to the folder where you exported the project and select the folder named after your app.
Unity will start to build your app, however, before it can fully complete the build it will require the location of your Android SDK. To find this location, open up Android Studio > Configure Settings > SDK Manager then look at the top for the “Android SDK Location”. This is the location you must point Unity to.
Setting up an Android project is really simple. The document you linked is outdated and you don't need to move any files at all.
Unity
File -> Build Settings -> Android
and click Switch Platform
Google Android Project
Export
and choose where you want the Android project to beAndroid Studio
If you want to display the Unity engine inside a subactivity, I suggest you take a look at this answer.
If you're completely unfamiliar with Android development, you should start with a simple "Hello World" app without complicating things by adding Unity to the mix. Just follow some of the official Android guides.
I integrated a Unity project to an Android application.
I had a simple activity with a button created using Android Studio.
On clicking this button the Unity scenes will start.
The android project exported from unity should like this:
It needed to be converted to Gradle project first.
For that:
Now your unity project folder looks like this:
Now open your project and do the following to import the unity project in to your project:
Verify in Settings.gradle file to see if the new module name is added in the include command:
include ':app', ':yournewmodulename’
Open build.gradle file of the new unity module from navigation window and rename the below line:
apply plugin: 'com.android.application'
to
apply plugin: 'com.android.library'
Remove the line from the defaultConfig section of the new unity module:
applicationId "com.xxx.xxx"
Open Manifest of this new unity module and comment the application tag (Do not remove the uses-sdk tag).Integrate the new unity module's Manifest with your project’s Manifest by moving necessary tags to our project’s Manifest (e.g. :Activity, uses-feature etc.).
Open build.gradle of your project and add below line in the dependencies section:
dependencies {
…
compile project(path: ':yournewmodulename')
}
Now on button click you can call the Activity in the unity module from your activity as below:
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import com.xxx.xxx.UnityPlayerActivity;
public class MainActivity extends AppCompatActivity {
private Button button;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button= (Button)findViewById(R.id.button);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent(MainActivity.this, UnityPlayerActivity.class);
startActivity(i);
}
});
}
}
For open a Android Studio project from Unity3D
inside Android studio
as march 2016 you need to File -> New -> Import
and let the thing do his work.
Or if you have the quick start window:
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