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Unity3d 3D Text always displayed Blur

Tags:

fonts

unity3d

While similar questions have been posted before, but none actually suited my Case where Orthographic Camera is also involved, so culling logic would be different.

So, in my scene I have a orthographic camera and I want to display 3D text, after following the steps as per the official documentation : http://docs.unity3d.com/Documentation/Components/class-TextMesh.html

My text is still blurred, while the one shown in the example seems perfect.

The texts are  'Test123' and 'Text234' both from TTF font files

Is it only supported for selected font types?

Are there any more references to fixing this problem?

Looking for all the help I can get to get this text displaying correctly.

like image 804
rock_win Avatar asked May 12 '13 11:05

rock_win


1 Answers

A blur text is usually caused by a too high scale of the 3DText GameObject.

Try to reduce the scale of your GameObject and increase the font size instead.

like image 91
Heisenbug Avatar answered Oct 15 '22 12:10

Heisenbug