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Unity - Sprite Packer is disabled

When I open "Sprite Packer" window I see info "Legacy sprite packer is disabled. Enable it in Edit>Project Settings>Editor". So I open this settings, but there "Sprite Packer > Mode" is set to "Always Enabled". But in Sprite Packer window I still have previous info and I can't use it.

So why I can't use it, and how to turn it on?

Thank you.

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Klick Avatar asked Apr 09 '26 10:04

Klick


2 Answers

Goto Edit > Project Settings > Editor

Just figured out that somehow Always Enabled in Sprite Packer > Mode is not working, but you can use Always Enabled (Legacy Sprite Packer).

This is a workaround for Unity 2017.3.0f3

like image 195
eagle Avatar answered Apr 12 '26 08:04

eagle


I believe this is because Unity detects that you have no Sprite Atlas assets.

Create a new Sprite Atlas object in your Assets. Open the Sprite Atlas and look under Objects for Packing. Add your Sprites/Images (or folder) here then click Pack Preview.

enter image description here

Now you don't need to use the legacy Sprite Packer tool (in the Window menu).

like image 35
glenneroo Avatar answered Apr 12 '26 08:04

glenneroo



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