I'm using Unity5 right now. I got this error when try to setDestination.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.NavMeshAgent:SetDestination(Vector3) CompleteProject.EnemyMovement:Update() (at Assets/_CompletedAssets/Scripts/Enemy/EnemyMovement.cs:30)
My code.
using UnityEngine;
using System.Collections;
namespace CompleteProject
{
public class EnemyMovement : MonoBehaviour
{
Transform player; // Reference to the player's position.
PlayerHealth playerHealth; // Reference to the player's health.
EnemyHealth enemyHealth; // Reference to this enemy's health.
NavMeshAgent nav; // Reference to the nav mesh agent.
void Awake ()
å{
// Set up the references.
player = GameObject.FindGameObjectWithTag ("Player").transform;
playerHealth = player.GetComponent <PlayerHealth> ();
enemyHealth = GetComponent <EnemyHealth> ();
nav = GetComponent <NavMeshAgent> ();
}
void Update ()
{
// If the enemy and the player have health left...
if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)
{
// ... set the destination of the nav mesh agent to the player.
nav.SetDestination (player.position);
}
// Otherwise...
else
{
// ... disable the nav mesh agent.
nav.enabled = false;
}
}
}
}
Reference: https://github.com/datomnurdin/SurvivalShooter
1.Make sure that your thirdPersonController is above the ground.
2.Go to Window->Navigation->Bake and click bake.The blue area is where the thirdperson can reach in the ground.
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