I have a very simple class in unity, UnitRange (which has a minimum and a maximum range).
[System.Serializable]
public class UnitRange {
public int Minimum;
public int Maximum;
}
And this shows up in the inspector (if I make a public variable of this type.) Though the default way it is shown isn't very good:
Now, I was wondering how I can change this? I found how to change the inspector of monobehaviours, though couldn't find how to change it of other classes. I would like it to just be two numbers next to each other, something like this:
It's just a small thing, and not that big a problem if it's not possible, though knowing how to could prove more useful later too.
Oh yes, as you might have noticed, I'm using c#, so it would be nice if any example code is in c#.
Thanks.
This is no longer true in later versions of Unity.
Just found out this is not possible.
The only way to do this is, whenever you use it in a monobehaviour, to give that monobehaviour a custom inspector and in there give the class your custom layout. To make this easier you can make a method which does the layouting and then use that in each monobehaviour.
From Unity4 you can make this with PropertyDrawer
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