As above, on Unity, how to make a 2D sprite fade in (gradually increasing alpha) from one side (e.g. top) to another (e.g. bottom)?
Once you learn a bit how to create custom shaders (you can use the built-in Unity 2018.1+ ShaderGraph, it's really handy and easy to use) all you had to do is multiply a gradient with aa input value and then connect the node to the alpha of your material.
Additionally, you can change the blending mode (Multiply,Add,Substract, etc...) in order to try different effects.
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