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Unity Firebase Invites throws exception ApplicationException: internal::IsInitialized()

I'm trying to add Firebase Invites to my Unity game. I've followed all the tutorial steps and have set up seems like everything. But when I try to run the code from tutorial to send an invite, I'm getting an exception:

ApplicationException: internal::IsInitialized()
 at Firebase.FutureBase.status ()
 at Firebase.Invites.SendInviteFuture.GetTask (Firebase.Invites.SendInviteFuture fu)
 at Firebase.Invites.FirebaseInvites.SendInviteAsync (Firebase.Invites.Invite invite)
...

The code is:

void Start()
{
    Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
    {
        dependencyStatus = task.Result;
        if (dependencyStatus == Firebase.DependencyStatus.Available)
            InitializeFirebase();
        else
            Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
    });
}

void InitializeFirebase()
{
    Firebase.Invites.FirebaseInvites.InviteReceived += OnInviteReceived;
    Firebase.Invites.FirebaseInvites.InviteNotReceived += OnInviteNotReceived;
    Firebase.Invites.FirebaseInvites.ErrorReceived += OnErrorReceived;
}

public void ShowInviteBox(System.Action<bool> callback)
{
  var invite = new Firebase.Invites.Invite() {
    TitleText = "Invites Test App",
    MessageText = "Please try my app! It's awesome.",
    CallToActionText = "Download it for FREE",
    DeepLinkUrl = new System.Uri("http://google.com/abc")
  };
  Firebase.Invites.FirebaseInvites.SendInviteAsync(invite).ContinueWith(HandleSentInvite);
}

I use:

  • Unity 2017.3.0f3
  • Google Play Game Services Plugin for Unity 0.9.50
  • Firebase Invites 4.4.3
  • Appodeal 2.8.18 nodex
  • Game Analytics 3.10.4

Any help would be highly appreciated!

like image 381
Alex Dovgodko Avatar asked May 11 '26 02:05

Alex Dovgodko


1 Answers

I think I found a solution.

That error occurs when use "SendEvent()" before firebase initialized.

I solved error by below code.

private void InitializeFirebase()
{
    Debug.Log("FirebaseManager : Enabling data collection.");
    FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);

    Debug.Log("FirebaseManager : Set user properties.");
    // Set the user's sign up method.
    FirebaseAnalytics.SetUserProperty(
      FirebaseAnalytics.UserPropertySignUpMethod,
      "Google");
    // Set the user ID.
    FirebaseAnalytics.SetUserId("uber_user_510");
    // Set default session duration values.
    FirebaseAnalytics.SetMinimumSessionDuration(new TimeSpan(0, 0, 10));
    FirebaseAnalytics.SetSessionTimeoutDuration(new TimeSpan(0, 30, 0));

    //THIS IS SOLUTION!!!!
    Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => 
    {
        FirebaseAnalytics.LogEvent(FirebaseAnalytics.EventLogin);
    });
}

Enter your first "SendEvent" in the CheckAndFixDependenciesAsync().

Hope this was helpful.


After I finded and installed Older version of firebase(6.15.2), The older version of firebase showed me a helpful error message...

"don't call firebase functions before check dependencies has finished"

like image 173
Noname Avatar answered May 12 '26 15:05

Noname