I am developing game for oculus Gear VR (to put in your consideration memory management ) and I need to load another screen after specific time in seconds
void Start () {
StartCoroutine (loadSceneAfterDelay(30));
}
IEnumerator loadSceneAfterDelay(float waitbySecs){
yield return new WaitForSeconds(waitbySecs);
Application.LoadLevel (2);
}
it works just fine ,
my questions :
1- What are the best practices to achieve this?
2- How to display timer for player showing how many seconds left to finish level.
Yes, it is the correct way. Here's the sample code to display a countdown message:
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
bool loadingStarted = false;
float secondsLeft = 0;
void Start()
{
StartCoroutine(DelayLoadLevel(10));
}
IEnumerator DelayLoadLevel(float seconds)
{
secondsLeft = seconds;
loadingStarted = true;
do
{
yield return new WaitForSeconds(1);
} while (--secondsLeft > 0);
Application.LoadLevel("Level2");
}
void OnGUI()
{
if (loadingStarted)
GUI.Label(new Rect(0, 0, 100, 20), secondsLeft.ToString());
}
}
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