I have been learning to use Unity's Post-Processing Effects but I cannot work out how to apply these effects to any UI Elements. I would like to try and add a bloom effect and some colour correction to improve my game's sci-fi look. If anybody knows how to do this a reply would be much appreciated.
Thank you in advance,
Tommy
The first thing you need to enable post-processing on a camera is to add the Component -> Rendering -> Post-process Layer component to it. The first section describes Volume blending settings for this camera: Trigger: by default the camera itself will be assigned to it.
If you are using Canvas then you can change Render Mode from Screen Space-Overlay to Screen Space-Camera and dragging your Camera with the Post-Processing Effects to Render Camera and then all effect should be visible on the UI too.
I know I'm incredibly late to this but I found the following steps to work great:
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