I have a model with 3 elements, each one has a different texture, when in real time everything looks awesome (both in designed and playing) but if I go and bake my lights I get the ugly mess you can see in the bottom part of the picture.
I'm pretty new to blender/unity. The game is aimed to android phones (google cardboard)
BAKED GI true
I don't even know what parameters are really helpful here. Can someone help?

Setting Generate Lightmap in the importsettings should solve the problem.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With