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unity 3d backing does weird texture

I have a model with 3 elements, each one has a different texture, when in real time everything looks awesome (both in designed and playing) but if I go and bake my lights I get the ugly mess you can see in the bottom part of the picture.

I'm pretty new to blender/unity. The game is aimed to android phones (google cardboard)

BAKED GI true

  • Using: Blender 2.7
  • Unity 5
  • Backed resolution 1 (increasing doesnt help)
  • Baked padding 2
  • Compressed true
  • Indirect Resolution 2
  • Ambient occlusion 0

I don't even know what parameters are really helpful here. Can someone help?

difference between RT and Backed

like image 813
javirs Avatar asked Dec 10 '25 23:12

javirs


1 Answers

Setting Generate Lightmap in the importsettings should solve the problem.

like image 162
AntiHeadshot Avatar answered Dec 13 '25 14:12

AntiHeadshot



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