What are the main differences between Unity 2D project and unity 3D project! Does unity render faster 2D projects than 3D? Or does 2D prefabs/textures require less memory than 3D? Is there an option for creating 2D meshes in 2D projects?
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There are no actual differences. Unity is a 3D engine; "2D" is just sprites, which are textures on a flat mesh. But everything is still always in 3D space regardless, there's nothing to choose between.
If you're good at drawing/painting then 2D is easier. If you're good at modelling, then 3D is easier.
While both engines can be used to make mobile games, we prefer to use Unity for mobile platforms. It's an easier engine to make 2D games on and has an easier time scaling down to very low-end hardware. Unity offers the Light Weight Render Pipeline specifically targeted at low-powered devices with old GPUs.
Unity facilitates you in creating the best 2D games like Alto's Adventure, Hitman Sniper, Forgotten Anne, or Monument Valley 2 without any hitch. While there are many gaming development studios like JuegoStudio who love to use Unity Engine for amazing 3D features, it is greatly suited for 2D games as well.
The difference really lies in what kinds of objects you use in your scene and what camera you use. You can mix both 2D and 3D stuff in the same scene. Let me try to enumerate the differences when working with 2D and 3D:
Does unity render faster 2D projects than 3D?
Generally, yes, each 2D sprite can be thought of as a very simple flat 3D object (a textured quadrilateral with two triangles). It would render faster than a 3D character with thousands of triangles.
Is there an option for creating 2D meshes in 2D projects?
Sprites are what you would generally use for 2D; they are just rectangular pictures. A mesh is a 3D construct. You can import a flat mesh and orient it properly in a scene to make it look 2D.
There is not much difference. There are 2d meshes. The render speed depends on what components each object has mostly. In general though, 2d objects are faster as they don't need meshes, just sprites.
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