I am currently attempting to test that a network response is actually being received.
While I understand that this isn't what I should be doing with regards to testing, its a curiosity of my own volition and I'd like to carry on if possible.
As it stands, I have successfully created the test. A request is sent to a volley queue without issue.
Now the odd part:
That request is never executed. Here's an idea of how I'm testing it:
 @Test
    public void testSimpleGetResponseFromServerVolley() throws Exception {
        final CountDownLatch signal = new CountDownLatch(1);
        NetworkClass.NetworkListener listener = new NetworkClass.NetworkListener() {
            @Override
            public void onResponse(Response response) {
                assertThat(response != null);
                System.out.println("Got Response");
                signal.countDown();
            }
            @Override
            public void onError(Throwable error) {
                System.out.println("No Response");
                signal.countDown();
            }
        };
        NetworkClass.getResponseFromServer(null, listener);
        signal.await();
    }
This code unexpectedly causes the test to hang and never complete.
However this is where I stop losing comprehension of the situation:
If I run the test via debug and step through line by line, the test successfully executes, and response is received.
What I think is happening:
When I step through via debug, the volley requestQueue successfully carries on and makes the request, and the response is received before await() is called. 
When I don't step through via debug, await() is blocking the thread which handles all of that.
Any ideas on how I can handle this?
Volley relies on Looper.getMainLooper() to handle its executions. When using a RobolectricTestRunner, Robolectric mocks this out and as such it will not be correctly set up, thus resulting in a failed test. 
In my specific case, when I was using breakpoints, the system actually does set up the main looper, because the system is utilizing it to show the breakpoints / debugging tools. This thus describes the reasoning behind the behaviour found in my initial question.
Now for a solution as to getting real network responses with Volley during a unit test, the executor must be changed to not be using the main looper.
As an easy solution, create a request queue that relies on Executor.singleThreadExecutor() instead of the Main Looper. 
Here is what I mean:
    //Specific test queue that uses a singleThreadExecutor instead of the mainLooper for testing purposes.
public RequestQueue newVolleyRequestQueueForTest(final Context context) {
    File cacheDir = new File(context.getCacheDir(), "cache/volley");
    Network network = new BasicNetwork(new HurlStack());
    ResponseDelivery responseDelivery = new ExecutorDelivery(Executors.newSingleThreadExecutor());
    RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network, 4, responseDelivery);
    queue.start();
    return queue;
}
Then, use that as your request queue for Volley during the tests.
The key here is:
ResponseDelivery responseDelivery = new ExecutorDelivery(Executors.newSingleThreadExecutor());
Hope this helps!
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