I've started to write a method for dynamically building a RenderFragment Element. As such I'm also trying to write Unit Tests alongside the method.
I'm starting with a very basic element and it fails. Here's the concrete method under test:
public RenderFragment buildFragment(string element, string elementContent, string[] attribute, string[] attributeContent)
    {
        RenderFragment content = builder => {
            builder.OpenElement(0, element);
            if (attribute != null)
            {
                for (int i = 0; attribute.Length - 1 >= i; ++i)
                {
                    builder.AddAttribute(0, attribute[i], attributeContent[i]);
                }
            }
            if (!string.IsNullOrEmpty(elementContent))
            {
                builder.AddContent(0, elementContent);
            }
            builder.CloseElement();
        };
        return content;
    }
This is my first basic test against the method using xUnit:
public void BuildFragmentReturnsOneElement()
        {
            //Arrange
            RenderFragment fragment = builder =>
            {
                builder.OpenElement(0, "p");
                builder.CloseElement();
            };
            //Act
            RenderFragment result = _dynamicContentHelper.buildFragment("p", string.Empty, null, null);
            //Assert
            Assert.Same(fragment, result);
        }
The error I receive is:
Message: Assert.Same() Failure Expected: RenderFragment { Method = Void b__2_0(Microsoft.AspNetCore.Blazor.RenderTree.RenderTreeBuilder), Target = <>c { } } Actual: RenderFragment { Method = Void b__0(Microsoft.AspNetCore.Blazor.RenderTree.RenderTreeBuilder), Target = <>c__DisplayClass0_0 { attribute = null, attributeContent = null, element = "p", elementContent = "" } }
I don't understand why Target on my fragment object is different from the Target on result.
The RenderFragment is a Delegate method, so when you write code like this:
RenderFragment fragment = builder =>
            {
                builder.OpenElement(0, "p");
                builder.CloseElement();
            };
You are not creating a materialised artifact, but declaring a delegate that can be invoked.
The code Assert.Same(fragment, result); is therefore comparing two delegates, which are clearly not the same - they point to two different methods.
I believe you should investigate the "test" folder of the Blazor Source
This section may help a lot
The technique they apply is to examine the frames of the RenderTree
// Act
var frames = GetRenderTree(component);
// Assert
Assert.Collection(
 frames,
 frame => AssertFrame.Component(frame, "Test.RenderChildContent", 2, 0),
 frame => AssertFrame.Attribute(frame, RenderTreeBuilder.ChildContent, 1),
 frame => AssertFrame.Markup(frame, "\n  <div></div>\n", 2));
Also, this section with a TestRenderer which has this code in it
protected RenderTreeFrame[] GetRenderTree(IComponent component)
        {
            var renderer = new TestRenderer();
            renderer.AttachComponent(component);
            component.SetParameters(ParameterCollection.Empty);
            return renderer.LatestBatchReferenceFrames;
        }
Have a look at how they do their tests as I cannot reproduce it all here, but those are the keys...
I found that there is a very useful library for unit testing Blazor components named bUnit library. The tests are very simple to be written. Here is an example of validating that a button click is working.
[Fact]
public void TestCounter()
{
    // Arrange
    var cut = RenderComponent<Counter>();
    cut.Find("p").MarkupMatches("<p>Current count: 0</p>");
    // Act
    var element = cut.Find("button");
    element.Click();
    //Assert
    cut.Find("p").MarkupMatches("<p>Current count: 1</p>");
}
And here is another example which includes mocking of service with JustMock Lite
[Fact]
public void TestFetchData_ForecastIsNull()
{
    // Arrange
    var weatherForecastServiceMock = Mock.Create<IWeatherForecastService>();
    Mock.Arrange(() => weatherForecastServiceMock.GetForecastAsync(Arg.IsAny<DateTime>()))
        .Returns(new TaskCompletionSource<WeatherForecast[]>().Task);
    Services.AddSingleton<IWeatherForecastService>(weatherForecastServiceMock);
    // Act
    var cut = RenderComponent<FetchData>();
    // Assert - that it renders the initial loading message
    var initialExpectedHtml = 
                @"<h1>Weather forecast</h1>
                <p>This component demonstrates fetching data from a service.</p>
                <p><em>Loading...</em></p>";
    cut.MarkupMatches(initialExpectedHtml);
}
The examples are from the blog post Unit Testing Blazor Components with bUnit and JustMock
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