I am trying to use unique_ptr to manage my memory, and VS2013 seems to be giving me trouble when I think it shouldn't be.
It would seem that the compiler is for whatever reason trying to access a deleted copy constructor when it really should have no reason to do so.
This is what one of my classes looks like:
class Mesh
{
public:
Mesh(oglplus::Program* program, const std::vector<Vertex>& vertices,
const std::vector<GLuint>& indices);
void draw();
private:
const oglplus::Program* _program;
std::vector<Vertex> _vertices;
std::vector<GLuint> _indices;
oglplus::Buffer _faceBuffer;
oglplus::Buffer _vertexBuffer;
oglplus::VertexArray _vao;
};
class Model
{
public:
Model(std::string filename, oglplus::Program* program);
void draw();
private:
const oglplus::Program* _program;
std::vector<std::unique_ptr<Mesh>> _meshes;
};
The issue is with the line
std::vector<std::unique_ptr<Mesh>> _meshes;
it starts spewing things like
2>c:\program files (x86)\microsoft visual studio 12.0\vc\include\xmemory0(593): error C2280: 'std::unique_ptr<Model::Mesh,std::default_delete<_Ty>>::unique_ptr(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)' : attempting to reference a deleted function
2> with
2> [
2> _Ty=Model::Mesh
2> ]
2> c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory(1486) : see declaration of 'std::unique_ptr<Model::Mesh,std::default_delete<_Ty>>::unique_ptr'
2> with
2> [
2> _Ty=Model::Mesh
2> ]
2> c:\program files (x86)\microsoft visual studio 12.0\vc\include\xmemory0(592) : while compiling class template member function 'void std::allocator<_Ty>::construct(_Ty *,const _Ty &)'
2> with
2> [
2> _Ty=std::unique_ptr<Model::Mesh,std::default_delete<Model::Mesh>>
2> ]
2> c:\program files (x86)\microsoft visual studio 12.0\vc\include\xmemory0(723) : see reference to function template instantiation 'void std::allocator<_Ty>::construct(_Ty *,const _Ty &)' being compiled
2> with
2> [
2> _Ty=std::unique_ptr<Model::Mesh,std::default_delete<Model::Mesh>>
2> ]
2> c:\program files (x86)\microsoft visual studio 12.0\vc\include\type_traits(572) : see reference to class template instantiation 'std::allocator<_Ty>' being compiled
2> with
2> [
2> _Ty=std::unique_ptr<Model::Mesh,std::default_delete<Model::Mesh>>
2> ]
2> c:\program files (x86)\microsoft visual studio 12.0\vc\include\vector(650) : see reference to class template instantiation 'std::is_empty<_Alloc>' being compiled
2> with
2> [
2> _Alloc=std::allocator<std::unique_ptr<Model::Mesh,std::default_delete<Model::Mesh>>>
2> ]
2> c:\users\vitali\projects\3d-stg\source\model\model.hpp(45) : see reference to class template instantiation 'std::vector<std::unique_ptr<Model::Mesh,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>' being compiled
2> with
2> [
2> _Ty=Model::Mesh
2> ]
2> model.cpp
I am not using std::vector::resize()
or anything like that (in-fact I commented out all uses of my _meshes vector, and even tried commenting the implementation out completely to no avail), so I don't understand why the compiler is giving me issues.
Does anybody have any ideas?
Thank you Preetish Kakkar for finding the issue. It turns out it was an issue with compiler generated functions implicitly using the copy constructor and operator= of the Mesh class forcing the compiler to try and use deleted functions.
(2) (since C++11) std::unique_ptr is a smart pointer that owns and manages another object through a pointer and disposes of that object when the unique_ptr goes out of scope.
Use the make_unique helper function to efficiently create new instances of unique_ptr. unique_ptr uniquely manages a resource. Each unique_ptr object stores a pointer to the object that it owns or stores a null pointer.
Unlike std::shared_ptr, std::unique_ptr may manage an object through any custom handle type that satisfies NullablePointer. This allows, for example, managing objects located in shared memory, by supplying a Deleter that defines typedef boost::offset_ptr pointer; or another fancy pointer .
We recommend that you restrict an object to one owner, because multiple ownership adds complexity to the program logic. Therefore, when you need a smart pointer for a plain C++ object, use unique_ptr, and when you construct a unique_ptr, use the make_unique helper function.
I reproduced your problem, below is sample code.
#include <vector>
#include <memory>
class Mesh
{
public:
Mesh() {}
void draw() {}
private:
};
class Model
{
public:
Model() {}
void draw() {}
private:
typedef std::unique_ptr<Mesh> MeshUniquePtr;
std::vector<MeshUniquePtr> _meshes;
};
int _tmain(int argc, _TCHAR* argv[])
{
Model m;
Model m1;
m = m1; // causes error as you can't copy unique ptr
return 0;
}
The problem is at some point you are trying to copy two model object which can't be done as unique_ptr is not copyable.
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