I have a question about something I still don't understand about unions. I've read about a lot of their uses and for the most part can see how they can be useful and understand them. I've seen that they can provide a primitive "C style" polymorphism. The example of this that I have seen on a couple websites is SDL's event union:
typedef union {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
What I cannot understand is how there can be a "type" member up there coexisting with the event types? Aren't these each only allowed to exist one at a time since they occupy the same area of memory? Wouldn't the union exist at any time as EITHER a type or one of the events?
I understand that each event is actually a struct with a type member, for example:
// SDL_MouseButtonEvent
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
How does this somehow make sense? Does this somehow allow the type member of the union represent the type of whatever struct the union is currently? Is this some sort of bizarre effect that happens when every member of the union except one is a struct and each struct contains that one member?
Can you access struct members without knowing which struct the object is?
Thanks!
A structure contains an ordered group of data objects. Unlike the elements of an array, the data objects within a structure can have varied data types. Each data object in a structure is a member or field. A union is an object similar to a structure except that all of its members start at the same location in memory.
C Union. Union is an user defined datatype in C programming language. It is a collection of variables of different datatypes in the same memory location. We can define a union with many members, but at a given point of time only one member can contain a value.
In C++ union can contain static members which, as in the case of classes, belong to a class and therefore are common to all objects.
An intersection type combines multiple types into one. This allows you to add together existing types to get a single type that has all the features you need.
If each of the event types has a Uint8
as its first data member, then the type
member of the union
is just a convenience.
The general rule with unions is that you can only access the data in the union using the last data member to which you wrote. So, if you last wrote to active
, you couldn't next read from key
.
An exception to this rule is that if several members of a union share the same prefix (if their first data member(s) are the same), you can access that prefix via any of the data members of the union that share the prefix. So, here, you could refer to active.type
or key.type
, regardless of which data member of the union is active, and it would work.
The type
member of SDL_Event
is just a convenient shortcut that allows you to access that type
field without having to qualify it as event_object.active.type
or event_object.key.type
. You can just use event_object.type
.
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