I have a struct that represents a vertex. It has x, y and z fields as well as several others. Recently I came into conclusion that for certain functionality I will need to access the coordinates of the vertex as an array. I didn't want to "pollute" the code with temporary variables or change all places that look like this v.y
to this v.coord[1]
which is not nice nor elegant. So I thought about using a union. Something like this should work:
struct {
float x,y,z;
} Point;
struct {
union {
float coord[3];
Point p;
};
} Vertex;
This is good, but not perfect. The point class has no point being there. I want to be able to access y coordinate simply by typing v.y
(and not v.p.y
).
Can you suggest a hack to solve this (or tell me that it is not possible)?
A good C++ approach is to use named accessors that return references to the elements:
class Point {
public:
float& operator[](int x) { assert(x <= 2); return coords_[x]; }
float operator[](int x) const { assert(x <= 2); return coords_[x]; }
float& X() { return coords_[0]; }
float X() const { return coords_[0]; }
float& Y() { return coords_[1]; }
float Y() const { return coords_[1]; }
float& Z() { return coords_[2]; }
float Z() const { return coords_[2]; }
private:
float coords_[3];
};
With this approach, given a Point p;
, you can use both p[0]
and p.X()
to access the initial element of the internal coords_
array.
OK, this should work for you
struct {
union {
float coord[3];
struct
{
float x,y,z;
};
};
} Vertex;
What this code does is that it unions the array with the structure, so they share the same memory. Since the structure doesn't contain a name, it is accessible without a name, just like the union itself.
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