When should retain
be used ? I understand that it increments the object references count, so basicly the next release
on that object will not call dealloc
on it. Ok great, so what ? I read around that it's some kind of convention, that if you care about an object, you retain
it. Is there any examples of that out there ? Is that even true ?
EDIT:
I'm not looking for when the debugger tells you to do that or this. So, I looked into this.
To put it in my words, here's an example of a retain
usage
copy
or retain
. If you user retain
, then you would get ownership of that object.release
(since ref count is 1+1 when you retain) or directly use dealloc
on itIs that it ? I don't think so because an object can have multiple owner. So for the last point, calling dealloc
will really "kill" the object ; but with 2 release
, you won't be owner, but the program that created it would still be, therefore the objects is stil alive somewhere (leak ? zombie ?)
Please I'm confused.
All your answers are found in the Memory Management Guide.
EDIT
Following your edit, here's a bit more specific detail:
in your code, you somewhere invoke a method a method that returns an object that you don't own
Because you don't own it you have no control over it's lifetime. It could be released while you are still relying on it being a valid object.
you work with that object
Never sure that it is going to exist.
then you want to release it => you can't because you're not the owner
But why would you want to release it? You don't own the object so you aren't responsible for it's memory management.
It looks as if you want to call release
because you think that is how you manage memory, and that the retain
is what let's you call it.
Here is the way it should work:
alloc
, new
, copy
or mutableCopy
then accoriding to the Memory Management Guide you don't own the object, so you aren't responsible for managing this memory.retain
on the object. You now own this object and are responsible for calling release
on it at some time in the future. It is a beginner's mistake to now be concerned about the retain count on the object. Don't be. All that matters is that you are responsible for calling release
on it.NSArray
then it will be retained by the array.release
on it. Again. Don't concern yourself with the object's retain count, or what other objects are using this object. All that matters is that you have balanced your calls to retain
with an equal number of calls to release
.I usually just use retain explicitly when there is a need to and the Xcode debugger tells me what just happened when such a situation arises. Usually for whatever reason (mismanagement on the developer's part or if there is some release going on behind the scenes), you do anything on a released object, you'd get a crash. Just read the log on the console, see the debugger on Xcode when you debug and you figure out usually which object is causing the problem.
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