Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Understanding when to call retain on an object?

When should retain be used ? I understand that it increments the object references count, so basicly the next release on that object will not call dealloc on it. Ok great, so what ? I read around that it's some kind of convention, that if you care about an object, you retain it. Is there any examples of that out there ? Is that even true ?

EDIT:

I'm not looking for when the debugger tells you to do that or this. So, I looked into this.

To put it in my words, here's an example of a retain usage

  • in your code, you somewhere invoke a method a method that returns an object that you don't own
  • you work with that object
  • then you want to release it => you can't because you're not the owner
  • your solution is to either use copy or retain. If you user retain, then you would get ownership of that object.
  • then to release that object, you either perform 2 release (since ref count is 1+1 when you retain) or directly use dealloc on it

Is that it ? I don't think so because an object can have multiple owner. So for the last point, calling dealloc will really "kill" the object ; but with 2 release, you won't be owner, but the program that created it would still be, therefore the objects is stil alive somewhere (leak ? zombie ?)

Please I'm confused.

like image 352
Marcel Falliere Avatar asked Dec 15 '10 13:12

Marcel Falliere


2 Answers

All your answers are found in the Memory Management Guide.

EDIT

Following your edit, here's a bit more specific detail:

in your code, you somewhere invoke a method a method that returns an object that you don't own

Because you don't own it you have no control over it's lifetime. It could be released while you are still relying on it being a valid object.

you work with that object

Never sure that it is going to exist.

then you want to release it => you can't because you're not the owner

But why would you want to release it? You don't own the object so you aren't responsible for it's memory management.

It looks as if you want to call release because you think that is how you manage memory, and that the retain is what let's you call it.

Here is the way it should work:

  • You invoke a method that returns an object. If you haven't received this object by callingalloc, new, copy or mutableCopy then accoriding to the Memory Management Guide you don't own the object, so you aren't responsible for managing this memory.
  • In most cases you can assume that you have been passed an autoreleased object. That means that you have no control over it's lifetime. To make sure that it doesn't get released before you are done with it, you call retain on the object. You now own this object and are responsible for calling release on it at some time in the future. It is a beginner's mistake to now be concerned about the retain count on the object. Don't be. All that matters is that you are responsible for calling release on it.
  • You use the object keeping in mind the general memory management paradigm. For example, if you add this object to an NSArray then it will be retained by the array.
  • Once have have done what you need to do with the object, you call release on it. Again. Don't concern yourself with the object's retain count, or what other objects are using this object. All that matters is that you have balanced your calls to retain with an equal number of calls to release.
like image 155
Abizern Avatar answered Oct 05 '22 11:10

Abizern


I usually just use retain explicitly when there is a need to and the Xcode debugger tells me what just happened when such a situation arises. Usually for whatever reason (mismanagement on the developer's part or if there is some release going on behind the scenes), you do anything on a released object, you'd get a crash. Just read the log on the console, see the debugger on Xcode when you debug and you figure out usually which object is causing the problem.

like image 22
Bourne Avatar answered Oct 05 '22 11:10

Bourne