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Understanding of How to Create a Fluent Interface

Hi i'm trying to understand how i could build a readable and also error preventing Fluent-API without to much restriction for the User

to hold it simple let's say we want to change the following class to be fluent

public class Car
{
    public int Gallons { get; private set; }
    public int Tons { get; private set; }
    public int Bhp { get; private set; }
    public string Make { get; private set; }
    public string Model { get; private set; }

    public Car(string make, string model)
    {
        Make = make;
        Model = model;
    }

    public void WithHorsePower(int bhp)
    {
        Bhp = bhp;
        return this;
    }

    public void WithFuel(int gallons)
    {
        Gallons = gallons;
    }

    public void WithWeight(int tons)
    {
        Tons = tons;
    }

    public int Mpg()
    {
        return Gallons/Tons;
    }
}

the problem in this case the user should only be able to access Mpg() if Weight() and Fuel() got called first also the position of HorsePower() is irrelevant.

Samples:

int mpg =Car.Create().HorsePower().Fuel().Weight().Mpg();
int mpg =Car.Create().Fuel().HorsePower().Weight().Mpg();
int mpg =Car.Create().HorsePower().Fuel().HorsePower().Weight().Mpg();// <- no typo
int mpg =Car.Create().Fuel().Weight().HorsePower().Mpg();
int mpg =Car.Create().Weight().HorsePower().Fuel().Mpg();
int mpg =Car.Create().Weight().Fuel().Mpg();

Is there a easy way to do this without a big bunch of interfaces?
I also doesn't how to implement this nested interfaces in the right way

Here are the interfaces i currently created

interface Start
{
    IFuelWeight1 HorsePower();

    IHorsePowerWeight1 Fuel();

    IHorsePowerFuel1 Weight();
}

interface IFuelWeight1 // Start.HorsePower()
{
    IHorsePowerWeight1 Fuel();

    IHorsePowerFuel1 Weight();
}

interface IHorsePowerWeight1 // Start.Fuel()
{
    IHorsePowerWeight1 HorsePower();

    IHorsePowerFuelMpg Weight();
}

interface IHorsePowerFuel1 // Start.Weight()
{
    IHorsePowerFuel1 HorsePower();

    IHorsePowerWeightMpg Fuel();
}

#region End

interface IHorsePowerFuelMpg
{
    IFuelWeightMpg HorsePower();

    IHorsePowerWeightMpg Fuel();

    int Mpg();
}

interface IHorsePowerWeightMpg
{
    IFuelWeightMpg HorsePower();

    IHorsePowerFuelMpg Weight();

    int Mpg();
}

interface IFuelWeightMpg
{
    IHorsePowerWeightMpg Fuel();

    IHorsePowerFuelMpg Weight();

    int Mpg();
}

#endregion

EDIT for Adam Houldsworth :-)

  • Is the Interface above a good one or is there a easier way to do this but hold the restriction for Mpg()?
  • How to Implement the interface above to do this?:

        var k = myMiracle as Start;
        k.Fuel().Weight();
        k.Weight().Fuel();
        k.HorsePower().Fuel().Weight();
        k.HorsePower().Weight().Fuel();
        k.Fuel().HorsePower().Weight();
        k.Weight().HorsePower().Fuel();
    
like image 776
WiiMaxx Avatar asked Sep 17 '13 10:09

WiiMaxx


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2 Answers

One alternative could be to invoke all operations on Mpg() which will allow the other operations to be conditional.

This is already answered in SO with a code sample. Please refer to Conditional Builder Method Chaining Fluent Interface

The post indicates, instead of Interfaces, the same might be achieved using constructors, with a calling method that makes all others operations conditional.

like image 185
Consult Yarla Avatar answered Sep 22 '22 21:09

Consult Yarla


Fluent API is a nice thing, but I would go a different way in your case. Building a car draws me more towards the Builder pattern. That way you would hide a car being composed in a factory (not the factory method pattern) which accepts commands like you have now, but do not accept questions.

No manufacturer lets you know details about their new car unless it is completed and prepared to be announced. So you would have to send a command like GetMyCar() for releasing a car first and it would perfectly make sense that if you call Mpg on unfinished car you would get an exception. And it would still look good if you use that fluent pattern.

var builder = new CarBuilder();
// each building method returns `CarBuilder`
builder.BuildFrames(size).BuildChassis().AppendWheels(4)...

Ok, that's my opinion. However there are two more suggestions for your current situation you can choose from if you don't like the builder.

1) If user calls Mpg before Weight and Fuel are set, thrown an exception with a message explaining the situation. Also add a proper documentation of the Mpg method.

2) Make a constructor take all required parameters for other properties. This is, in my opinon, a better solution than the first one, because is states from the very start what you can expect.

like image 40
Ondrej Janacek Avatar answered Sep 21 '22 21:09

Ondrej Janacek