Could someone explain this weird looking output on a 32 bit machine?
#include <stdio.h>
int main() {
printf("16777217 as float is %.1f\n",(float)16777217);
printf("16777219 as float is %.1f\n",(float)16777219);
return 0;
}
Output
16777217 as float is 16777216.0
16777219 as float is 16777220.0
The weird thing is that 16777217 casts to a lower value and 16777219 casts to a higher value...
So, when you assign an int value to float variable, the conversion of int to float automatically happens in Java. This is also called widening casting or widening primitive conversion. So, to convert an in to float using widening casting, you can just assign a value of int to float.
To convert an integer data type to float you can wrap the integer with float64() or float32.
Truncating conversion means that any fractional part is discarded, so that e.g. 3.9 is converted to 3. Such a conversion is the default floating to integer conversion in C in the sense that it is applied whenever a value of a floating-point type (float, double or long double) is to be converted to an integer type.
Type casting refers to changing an variable of one data type into another. The compiler will automatically change one type of data into another if it makes sense. For instance, if you assign an integer value to a floating-point variable, the compiler will convert the int to a float.
In the IEEE-754 basic 32-bit binary floating-point format, all integers from −16,777,216 to +16,777,216 are representable. From 16,777,216 to 33,554,432, only even integers are representable. Then, from 33,554,432 to 67,108,864, only multiples of four are representable. (Since the question does not necessitate discussion of which numbers are representable, I will omit explanation and just take this for granted.)
The most common default rounding mode is to round the exact mathematical result to the nearest representable value and, in case of a tie, to round to the representable value which has zero in the low bit of its significand.
16,777,217 is equidistant between the two representable values 16,777,216 and 16,777,218. These values are represented as 1000000000000000000000002•21 and 1000000000000000000000012•21. The former has 0 in the low bit of its significand, so it is chosen as the result.
16,777,219 is equidistant between the two representable values 16,777,218 and 16,777,220. These values are represented as 1000000000000000000000012•21 and 1000000000000000000000102•21. The latter has 0 in the low bit of its significand, so it is chosen as the result.
You may have heard of the concept of "precision", as in "this fractional representation has 3 digits of precision".
This is very easy to think about in a fixed-point representation. If I have, say, three digits of precision past the decimal, then I can exactly represent 1/2 = 0.5, and I can exactly represent 1/4 = 0.25, and I can exactly represent 1/8 = 0.125, but if I try to represent 1/16, I can not get 0.0625; I will either have to settle for 0.062 or 0.063.
But that's for fixed-point. The computer you're using uses floating-point, which is a lot like scientific notation. You get a certain number of significant digits total, not just digits to the right of the decimal point. For example, if you have 3 decimal digits worth of precision in a floating-point format, you can represent 0.123 but not 0.1234, and you can represent 0.0123 and 0.00123, but not 0.01234 or 0.001234. And if you have digits to the left of the decimal point, those take away away from the number you can use to the right of the decimal point. You can use 1.23 but not 1.234, and 12.3 but not 12.34, and 123.0 but not 123.4 or 123.anythingelse.
And -- you can probably see the pattern by now -- if you're using a floating-point format with only three significant digits, you can't represent all numbers greater than 999 perfectly accurately at all, even though they don't have a fractional part. You can represent 1230 but not 1234, and 12300 but not 12340.
So that's decimal floating-point formats. Your computer, on the other hand, uses a binary floating-point format, which ends up being somewhat trickier to think about. We don't have an exact number of decimal digits' worth of precision, and the numbers that can't be exactly represented don't end up being nice even multiples of 10 or 100.
In particular, type float
on most machines has 24 binary bits worth of precision, which works out to 6-7 decimal digits' worth of precision. That's obviously not enough for numbers like 16777217.
So where did the numbers 16777216 and 16777220 come from? As Eric Postpischil has already explained, it ends up being because they're multiples of 2. If we look at the binary representations of nearby numbers, the pattern becomes clear:
16777208 111111111111111111111000
16777209 111111111111111111111001
16777210 111111111111111111111010
16777211 111111111111111111111011
16777212 111111111111111111111100
16777213 111111111111111111111101
16777214 111111111111111111111110
16777215 111111111111111111111111
16777216 1000000000000000000000000
16777218 1000000000000000000000010
16777220 1000000000000000000000100
16777215 is the biggest number that can be represented exactly in 24 bits. After that, you can represent only even numbers, because the low-order bit is the 25th, and essentially has to be 0.
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