I wondered if anyone could shed some light on the way in which layers are managed in Canvas and KineticJS. I'm struggling understand why when i clear(); a layer, then use the draw(); function on that layer again, it comes back with the shapes etc that I originally add to that layer.
for example:
http://jsfiddle.net/vPGbz/1/
I assumed clearing a layer completely removes it, and in order to redraw it i would have to set up new shapes and construct a new layer.
If anyone could explain this too me I would be very thankful.
Cheers, Caius
One has to be honest that this documentation is not be considered uber-verbose, but as you can see here: http://jsfiddle.net/vPGbz/2/ clear
will only remove the drawn representation of a layer from the Stage object. What you are looking for is the remove
method that is used to remove certain elements from the layer.
Like:
circleLayer.remove(circle);
For now, you could do layer.children = [];
but I don't know if this will have any side effects that it shouldn't!
Edit: Don't do this. Instead, do this: layer.removeChildren()
found at http://kineticjs.com/api-docs.php under Container
.
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