Bonjour!
I'm trying to make use of canvas element under ReactJS. I'm getting an error when i call drawImage(). Everything work except the drawImage().. ?
Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap)'
var Canvas = React.createClass({
componentDidUpdate: function() {
console.log("componentDidUpdate");
},
componentDidMount: function() {
var context = this.getDOMNode().getContext('2d');
this.paint(context);
},
paint: function(context) {
context.save();
context.fillStyle = '#F00';
context.fillRect(0, 0, 400, 400);
context.drawImage("image.jpg", 0, 0);
context.restore();
},
render: function(){
return <canvas width={400} height={400} />;
}
});
This happened to me.
I did drawImage(x, y, img);
by accident, when it should be drawImage(img, x, y);
Check to make sure your arguments are in the correct order
After I did that, it still didn't work. I was using Promises.all()
(from this answer: https://stackoverflow.com/a/53290838/2336212) and didn't realize that the result
was an array of all passed in values. I mistakenly passed resolve(images)
. Instead of receiving an array of images, I received an array of arrays of images. Make sure you only pass a single object back through resolve()
unless you expect a 2D array. I changed it to resolve(image)
and it worked.
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