Since upgrading to Swift 4.2 I've found that many of the NSKeyedUnarchiver and NSKeyedArchiver methods have been deprecated and we must now use the type method static func unarchivedObject<DecodedObjectType>(ofClass: DecodedObjectType.Type, from: Data) -> DecodedObjectType?
to unarchive data.
I have managed to successfully archive an Array of my bespoke class WidgetData, which is an NSObject subclass:
private static func archiveWidgetDataArray(widgetDataArray : [WidgetData]) -> NSData { guard let data = try? NSKeyedArchiver.archivedData(withRootObject: widgetDataArray as Array, requiringSecureCoding: false) as NSData else { fatalError("Can't encode data") } return data }
The problem comes when I try to unarchive this data:
static func loadWidgetDataArray() -> [WidgetData]? { if isKeyPresentInUserDefaults(key: USER_DEFAULTS_KEY_WIDGET_DATA) { if let unarchivedObject = UserDefaults.standard.object(forKey: USER_DEFAULTS_KEY_WIDGET_DATA) as? Data { //THIS FUNCTION HAS NOW BEEN DEPRECATED: //return NSKeyedUnarchiver.unarchiveObject(with: unarchivedObject as Data) as? [WidgetData] guard let nsArray = try? NSKeyedUnarchiver.unarchivedObject(ofClass: NSArray.self, from: unarchivedObject as Data) else { fatalError("loadWidgetDataArray - Can't encode data") } guard let array = nsArray as? Array<WidgetData> else { fatalError("loadWidgetDataArray - Can't get Array") } return array } } return nil }
But this fails, as using Array.self
instead of NSArray.self
is disallowed. What am I doing wrong and how can I fix this to unarchive my Array?
You can use unarchiveTopLevelObjectWithData(_:)
to unarchive the data archived by archivedData(withRootObject:requiringSecureCoding:)
. (I believe this is not deprecated yet.)
But before showing some code, you should better:
Avoid using NSData
, use Data
instead
Avoid using try?
which disposes error info useful for debugging
Remove all unneeded casts
Try this:
private static func archiveWidgetDataArray(widgetDataArray : [WidgetData]) -> Data { do { let data = try NSKeyedArchiver.archivedData(withRootObject: widgetDataArray, requiringSecureCoding: false) return data } catch { fatalError("Can't encode data: \(error)") } } static func loadWidgetDataArray() -> [WidgetData]? { guard isKeyPresentInUserDefaults(key: USER_DEFAULTS_KEY_WIDGET_DATA), //<- Do you really need this line? let unarchivedObject = UserDefaults.standard.data(forKey: USER_DEFAULTS_KEY_WIDGET_DATA) else { return nil } do { guard let array = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(unarchivedObject) as? [WidgetData] else { fatalError("loadWidgetDataArray - Can't get Array") } return array } catch { fatalError("loadWidgetDataArray - Can't encode data: \(error)") } }
But if you are making a new app, you should better consider using Codable
.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With