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"Unable to run app in Simulator" from TeamCity build agent

I'm seeing this error in my TeamCity build agent output:

...
[14:17:50][Step 2/2] Starting: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project Foobar/Foobar.xcodeproj -scheme foobarNightly SYMROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build OBJROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build test -sdk iphonesimulator8.1
[14:17:50][Step 2/2] in directory: /Users/Me/buildAgent/work/e60c5dca158b2d23
...
[14:17:53][Step 2/2] FoobarTests (BUILD)
[14:17:53]=== BUILD TARGET FoobarTests OF PROJECT Foobar WITH CONFIGURATION Debug ===
[14:17:53]Check dependencies
[14:17:53]Testing failed:
[14:17:53]  Test target FoobarTests encountered an error (Unable to run app in Simulator If you believe this error represents a bug, please attach the log file at /var/folders/yy/lc1xnprn1w3g98mcy5mprm5c0000gn/T/com.apple.dt.XCTest-status/Session-2014-11-04_11:17:51-qkVM7k.log)
[14:17:53][Step 2/2] ** TEST FAILED **
[14:17:54][Step 2/2] Process exited with code 65
...

where the mentioned log contains:

...
2014-11-04 11:17:51.085 Beginning test session with Xcode 6A1052d
2014-11-04 11:17:51.085 /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project Foobar/Foobar.xcodeproj -scheme foobarNightly SYMROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build OBJROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build test -sdk iphonesimulator8.1
2014-11-04 11:17:51.085 Testing on device: <DVTiPhoneSimulator: 0x7fcb257b2210> {
        SimDevice: SimDevice : iPad 2 (B694B12B-BAE3-48FD-A351-CFC5855B5D14) : state={ Booted } deviceType={ SimDeviceType : com.apple.CoreSimulator.SimDeviceType.iPad-2 } runtime={ SimRuntime : 8.1 (12B411) - com.apple.CoreSimulator.SimRuntime.iOS-8-1 }
}
2014-11-04 11:17:51.085 Initializing test infrastructure.
2014-11-04 11:17:51.085 Writing testing status log to /var/folders/yy/lc1xnprn1w3g98mcy5mprm5c0000gn/T/com.apple.dt.XCTest-status/Session-2014-11-04_11:17:51-qkVM7k.log.
2014-11-04 11:17:51.107 Creating the connection.
2014-11-04 11:17:51.107 Listening for proxy connection request from the test bundle (all platforms)
2014-11-04 11:17:51.107 Resuming the connection.
2014-11-04 11:17:51.107 Test connection requires daemon assistance.
2014-11-04 11:17:51.469 Checking test manager availability..., will wait up to 120s
2014-11-04 11:17:52.148 testmanagerd handled session request.
2014-11-04 11:17:52.148 Waiting for test process to launch.
2014-11-04 11:17:53.323 Launch session started, setting a disallow-finish-token on the run operation.
2014-11-04 11:17:53.323 Waiting for test process to check in..., will wait up to 120s
2014-11-04 11:17:53.334 Adding console adaptor for test process.
2014-11-04 11:17:54.012 Test operation failure: Unable to run app in Simulator
2014-11-04 11:17:54.012 _finishWithError:Error Domain=IDEUnitTestsOperationsObserverErrorDomain Code=3 "Unable to run app in Simulator" UserInfo=0x7fcb28ddd570 {NSLocalizedDescription=Unable to run app in Simulator} didCancel: 1
...

If I run the exact same command directly on the build agent machine:

$ /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project Foobar/Foobar.xcodeproj -scheme foobarNightly SYMROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build OBJROOT=/Users/Me/buildAgent/work/e60c5dca158b2d23/Foobar/build test -sdk iphonesimulator8.1

it works. Any idea why this fails from the TeamCity build agent?

like image 205
Jace Browning Avatar asked Dec 20 '22 09:12

Jace Browning


2 Answers

OK, it looks like we've figured out the real problem. The plist file provided with TeamCity contains SessionCreate property, which should not be there for latest Mac OS X version.

The problem should be fixed in TeamCity 9.0.4, but as a workaround, you should place jetbrains.teamcity.BuildAgent.plist to ~/Library/LaunchAgents/jetbrains.teamcity.BuildAgent.plist and remove SessionCreate property and value from it.

The current variant of jetbrains.teamcity.BuildAgent.plist file is:

<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>WorkingDirectory</key> <string>/agent/home/directory</string> <key>Debug</key> <false/> <key>Label</key> <string>jetbrains.teamcity.BuildAgent</string> <key>OnDemand</key> <false/> <key>KeepAlive</key> <true/> <key>ProgramArguments</key> <array> <string>bash</string> <string>--login</string> <string>-c</string> <string>launcher/bin/TeamCityAgentService-macosx-universal-32 -c ../conf/wrapper.conf</string> </array> <key>RunAtLoad</key> <true/> <key>StandardErrorPath</key> <string>logs/launchd.err.log</string> <key>StandardOutPath</key> <string>logs/launchd.out.log</string> </dict> </plist>

like image 197
KIR Avatar answered Dec 24 '22 01:12

KIR


Per TeamCity's documentation, there are two ways to create a build agent daemon on OS X:

  • System-wide: /Library/LaunchDaemons/jetbrains.teamcity.BuildAgent.plist
  • User-specific: ~/Library/LaunchAgents/jetbrains.teamcity.BuildAgent.plist

It turns out that neither of these options will allow the TeamCity build agent to launch the Xcode Simulator.

If the build agent is manually started after directly (not SSH) logging into the build agent machine:

$ sh buildAgent/bin/agent.sh start

the TeamCity build agent will be able to launch the simulator. To run this script at startup, create a .app using Automator: https://stackoverflow.com/a/6445525/429533

like image 27
Jace Browning Avatar answered Dec 24 '22 01:12

Jace Browning