I'm studying the swift
language and I have a doubt concerning the variables initialization in a UIViewController
. In my DiagramViewController
I have some variables:
class DiagramViewController: UIViewController {
var type: Constants.DiagramType
var filename: String
var numberOfBars: Int
var numberOfSection: Int
var diagramName: String
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Swift requires an init value for those var and I can do so in many different ways, but how should I choose between these ways?
I can init the variables "inline":
class DiagramViewController: UIViewController {
var type: Constants.DiagramType = Constants.DiagramType.HISTOGRAM
var filename: String = "dd.txt"
var numberOfBars: Int = 10
var numberOfSection: Int = 5
var diagramName: String = "Diagram"
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I can init the variables overriding the constructor:
class DiagramViewController: UIViewController {
var type: Constants.DiagramType
var filename: String
var numberOfBars: Int
var numberOfSection: Int
var diagramName: String
required init(coder aDecoder: NSCoder) {
type = Constants.DiagramType.HISTOGRAM
filename = "dd.txt"
numberOfBars = 10
numberOfSection = 5
diagramName = "Diagram"
super.init(coder: aDecoder)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I can init the variables declaring them as Optional
variables:
class DiagramViewController: UIViewController {
var type: Constants.DiagramType?
var filename: String?
var numberOfBars: Int?
var numberOfSection: Int?
var diagramName: String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
type = Constants.DiagramType.HISTOGRAM
filename = "dd.txt"
numberOfBars = 10
numberOfSection = 5
diagramName = "Diagram"
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I can init the variables declaring them as Implicitly Unwrapped Optional
:
class DiagramViewController: UIViewController {
var type: Constants.DiagramType!
var filename: String!
var numberOfBars: Int!
var numberOfSection: Int!
var diagramName: String!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
type = Constants.DiagramType.HISTOGRAM
filename = "dd.txt"
numberOfBars = 10
numberOfSection = 5
diagramName = "Diagram"
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Why choose a method rather than another? Is there a typical pattern or a sort of standard concerning this issue? Maybe some of these solutions are cleaner than the others or even more efficient. Please help me understanding the difference between them. Thank you in advance.
A UIViewController has 3 methods that involve the initialization of it and its view: init (and init-like methods) loadView. viewDidLoad (delegate method)
Open ImageViewController. swift and add an initializer with name init(coder:image:) . The initializer accepts an NSCoder instance as its first argument and an Image object as its second argument.
The UIViewController class defines the shared behavior that's common to all view controllers. You rarely create instances of the UIViewController class directly. Instead, you subclass UIViewController and add the methods and properties needed to manage the view controller's view hierarchy.
This question could be summarized down to "When should I use optionals?". There are lots of great articles and documentation on this question, but I will attempt to put together my experience with it as well as the documentation and articles I have read.
While Optionals have very specific functionality when used, I'd like to think of them more as a way of saying something about the variable itself rather than declaring functionality. When I read:
var myVar:Class? = nil
This means, that we should never anticipate that myVar
is assigned and instead we should always anticipate both conditions, the first being that myVar
has a value, and that it doesn't. I assume these things because of the functionality that the ?
optional brings to the table. The compiler will not allow you to use myVar
without unwrapping it. Because of this, the compiler suggests (whenever you access a property or function) that you use this syntax:
myVar?.myProperty = something
Because of the ?
before the .
this line of code will check to see if myVar
is nil
before unwrapping myVar
and executing the line of code. Thus we have anticipated and handled both conditions. This line of code will essentially be "ignored" if myVar is nil and executed if it isn't.
This is in contrast to the other type of optional !
:
myVar!.myProperty = something
That will always try to unwrap myVar
. This line of code will cause an exception saying something to the effect of: "Unexpectedly found nil while unwrapping a value.". While the ?
will fail silently.
If we change the declaration of myVar
to use the !
optional:
var myVar:Class! = nil
Then we can always use myVar
without getting the compiler error saying that we need to unwrap myVar
prior to using it. For example, unlike the other optional (?
), we can say:
myVar.myProperty = something
This line is equivalent to:
myVar!.myProperty = something
So if myVar
is nil
, then we will crash the program.
Using either one of these optionals (or simply not using an optional at all) we are telling the user of myVar
things about myVar
because of the way the language will force or not force you to deal with myVar
.
?
optional var myVar:Class? = nil
:If I use the ?
optional, we're essentially forcing the user to always check for nil
.
!
optional var myVar:Class! = nil
:If we use !
then if myVar
is nil, something is wrong and we should crash the program, however, the user still has the option to handle the nil
case which is especially useful if the user is the one whom was supposed to assign myVar
. A great use case of this is network requests.
var myVar = Class()
:Not using an optional at all means (obviously) that the variable is always there and we don't ever need to worry that it is nil
.
The way I now deal with this was taught to me by a fellow dev, and involves using Xcode's way of dealing with this when they know a value will always be set:
For outlets you will see instance variables (as outlets) written like this:
@IBOutlet weak var twoPlayerButton: UIButton!
So if you can instantiate the class in the instance variable declaration line, then I would:
private var myClass: MyClass = MyClass()
If you cannot setup MyClass() in the instance variable line (e.g. because its constructor requires other variables to be passed in) then I would set the instance variable similar to how xcode deals with Outlets e.g.:
private var myClass: MyClass!
And then instantiate it in the viewDidLoad() method
If, however, I am not setting the value early on and/or it may get set back to nil, then I would declare it as an optional and require that anyone editing code within my class unwraps it appropriately.
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