When I add a UIView
to a View Controller programmatically I am not able to change the background color to any other color, it always remains black.
- (void)drawRect:(CGRect)rect
{
// Drawing code
self.backgroundColor = [UIColor blueColor];
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(100, 33)];
[path addLineToPoint:CGPointMake(200, 33)];
path.lineWidth = 5;
[[UIColor redColor] setStroke];
[path stroke];
}
When I comment drawrect:
out and add self.backgroundColor = [UIColor blueColor];
to the initializer the color changes:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.backgroundColor = [UIColor blueColor]
}
return self;
}
Why is this and what do I need to change? Actually I would like the background to be transparent.
As you are implementing drawRect:
this will override any default drawing of the UIView
.
You must set the opaque
property of your custom view to NO
and clear the context before you render the path:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.opaque = NO;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(100, 33)];
[path addLineToPoint:CGPointMake(200, 33)];
path.lineWidth = 5;
[[UIColor redColor] setStroke];
[path stroke];
}
https://developer.apple.com/library/ios/documentation/uikit/reference/uiview_class/uiview/uiview.html#//apple_ref/occ/instp/UIView/opaque
An opaque view is expected to fill its bounds with entirely opaque content—that is, the content should have an alpha value of 1.0. If the view is opaque and either does not fill its bounds or contains wholly or partially transparent content, the results are unpredictable. You should always set the value of this property to NO if the view is fully or partially transparent.
backgroundColor
of your view is ignored if you draw view yourself using drawRect
. Change your code to
- (void)drawRect:(CGRect)rect
{
// Drawing code
[[UIColor blueColor] setFill]; // changes are here
UIRectFill(rect); // and here
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(100, 33)];
[path addLineToPoint:CGPointMake(200, 33)];
path.lineWidth = 5;
[[UIColor redColor] setStroke];
[path stroke];
}
Set the background color in initWithFrame: method and do your custom drawing inside drawRect:. That should be able to solve your problem. The drawRect: is implemented in order to do custom drawing not to set view specific properties.
@implementation MyView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor yellowColor];
}
return self;
}
- (void)drawRect:(CGRect)rect{
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(100, 33)];
[path addLineToPoint:CGPointMake(200, 33)];
path.lineWidth = 5;
[[UIColor redColor] setStroke];
[path stroke];
}
@end
backgroundViewController.providesPresentationContextTransitionStyle = YES;
backgroundController.definesPresentationContext = YES;
[overlayViewController setModalPresentationStyle:UIModalPresentationOverCurrentContext];
or
I struggled for many hours . If its a model segue, set over current context as property. !
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